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Beginner's Guide

初心者ガイド

Introduction

Deck Tamer is a monster-catching deckbuilder roguelike where every card in your deck is a living creature you captured in the Abyss. When you defeat an enemy, you face a critical choice: kill it for a one-time reward, or tame it and add its card permanently to your deck. Monsters act autonomously each turn — and when they die in battle, their card is gone forever.

This guide covers everything you need to get started and clear your first run.

The Core Loop

Each run in Deck Tamer follows a consistent structure:

  1. Explore the procedurally generated Abyss, encountering creatures from five distinct Habitats
  2. Choose to tame or kill every defeated enemy
  3. Strengthen your tames through evolution, mutation, and fusion between floors
  4. Manage resources — food for taming, syringes for trait transfers, healing items for survival
  5. Defeat the floor boss and descend deeper

Understanding this loop is more important than memorizing specific creatures. Every decision you make affects your deck composition for the rest of the run.

The Taming System

Taming is the heart of Deck Tamer. Here is how it works:

Tame Chance

Each creature has a base tame chance when you attempt to tame it. Several factors influence the odds:

  • Creature HP: Weakening a creature to low HP dramatically increases tame chance. Reducing an enemy to 1 HP guarantees a 100% tame rate with that creature's favourite food
  • Food type: Every creature has a preferred food. Using the matching food type provides a significant bonus to tame chance
  • Experimental Vial: A consumable item that can tame any creature — use it on rare or powerful targets you cannot weaken safely

Tame or Kill?

This is the most important recurring decision in the game. Consider the following when choosing:

Tame when:

  • The creature's ability fills a gap in your team (tank, healer, damage)
  • You have its favourite food available
  • The creature is rare or has a strong evolution line
  • Your deck is below your target size (5–7 tames)

Kill when:

  • Your deck is already at optimal size
  • The creature duplicates a role you already cover well
  • Taming costs more resources than the creature is worth
  • You need the one-time resource reward to afford a more important purchase

Favourite Foods

Learning which food each creature prefers dramatically improves your tame efficiency. As a general rule, beach creatures favour aquatic foods, forest creatures prefer plant-based foods, and cavern/mountain creatures tend to favour meat. The Aberration habitat creatures often have unusual or mixed preferences.

The Five Habitats

The Abyss is divided into five distinct Habitats, each with its own creature types and strategic identity.

Beach

Coastal creatures often feature water-based abilities such as healing over time, slowing enemies, and forming defensive barriers. Beach tames are excellent supports and can sustain your team through long fights.

Recommended for: Players who want a consistent, defensive foundation.

Forest

Forest creatures tend toward nature-aligned abilities: poison, regeneration, and swarm mechanics. They shine at grinding down enemies over multiple turns rather than burst damage.

Recommended for: Players comfortable with managing damage-over-time effects.

Aberration

The Aberration habitat contains mutated creatures with unusual and often unpredictable ability combinations. These tames frequently have hybrid strengths but may also have significant weaknesses. High risk, high reward.

Recommended for: Experienced players looking for unique synergies.

Cavern

Underground creatures emphasize rock-solid defence and area control. Cavern tames are among the best tanks in the game and excel at protecting your damage carries.

Recommended for: Players who want reliable tanks and frontline durability.

Mountain

Mountain creatures are powerful apex monsters with high base stats and impactful abilities. They are harder to tame and appear deeper in the Abyss, but a Mountain tame can anchor an entire team composition.

Recommended for: Players targeting a powerful late-game win condition.

Team Composition

Target Deck Size: 5–7 Tames

Keep your active roster between 5 and 7 creatures. A smaller deck means you cycle through your best creatures more frequently, and the "when placed" abilities of strong tames trigger more often. This is especially critical for boss fights where consistency matters most.

A standard successful composition looks like this:

Role Count Notes
Damage Carry 1–2 Your main damage dealers — invest heavily in these
Tank 1–2 Absorb hits and keep your carries alive
Support 1 Healing, buffing, or crowd control
Throwaway 0–1 A cheap creature to soak a hit in emergencies

Build Around One or Two Carries

Do not chase complex multi-synergy decks — they are too fragile on higher difficulties. Instead, build one or two creatures into near-unkillable killing machines. A damage carry with the Sturdy talent is an excellent foundation.

Spread some investment across multiple creatures to avoid losing everything when one key tame dies, but keep your core strategy simple and reliable.

Permadeath Cards

When a creature dies in battle, its card is permanently removed from your deck. This is the harshest constraint in Deck Tamer and changes how you approach risk.

Implications for play:

  • Do not sacrifice creatures carelessly. Every death is a permanent deck loss.
  • Protect your carries. A dead damage carry mid-run is extremely difficult to replace at the same power level.
  • Use healing items proactively. Do not wait until a creature is nearly dead. Heal before a fight if you see a dangerous encounter coming.
  • Evaluate threats before engaging. Look at the enemy lineup before entering a fight. Sometimes a powerful tame opportunity is not worth the expected damage to your team.

Mutation and Fusion

Deeper floors of the Abyss yield Mutation items — splicing these onto a creature creates a hybrid that surpasses the creature's standard limits. Mutations are one of the primary power scaling tools in the game.

Syringes

Syringes allow you to transfer a trait from one creature to another. They are extremely limited — expect roughly five per run — so treat them as premium resources. Do not waste syringes on minor improvements; save them for transferring exceptional traits onto your most important carries.

Fusion

Fusing two creatures creates a more powerful single creature combining aspects of both. Fusion permanently removes one of the source creatures, so plan fusions carefully and only combine creatures where the result clearly outperforms what you started with.

Resource Management

Food Priority

Maintain a reserve of multiple food types so you can attempt tames opportunistically. Running out of food means missing taming opportunities, which stunts your deck growth.

Healing Items

Use healing items before fights, not after. If an upcoming encounter looks dangerous, pre-heal your tanks. Waiting until a creature is critically low health means it may die before you can act.

Gold / Shop Items

Prioritise items that scale with your existing strategy over items that open new directions. If you have built a strong carry, buy items that make that carry stronger rather than pivoting to a new approach mid-run.

Tips for Hard (Explorer) Mode

Hard mode significantly increases enemy damage and introduces punishing modifiers. The following adjustments from Normal mode are essential:

Simplify your strategy. Do not try to build a "poison deck" or "sleep synergy" — complex setups are too fragile. Focus on raw power.

Build one unstoppable carry. A creature with both Sturdy and high base attack can often solo difficult encounters. Invest all your best mutations and syringe transfers into this one target.

Never enter a fight without full healing. Hard mode enemies hit hard enough that losing a creature early in an encounter can cascade into a full wipe. Heal before every dangerous fight.

Do not over-tame. Resist the urge to add every interesting creature to your deck. Keep your roster at 5–6 maximum so your strongest tames appear reliably.

Prioritise boss weaknesses. Before each boss fight, identify what the boss is weak to and ensure at least one of your creatures exploits that weakness.

Common Mistakes

Taming too many creatures — Having 10+ cards means you rarely see your best tames. Stay disciplined about deck size.

Hoarding syringes — Syringes expire at the end of a run. Use them on your best carries by the mid-game, not just at the very end.

Entering fights without healing — Hard mode punishes this severely. Make pre-fight healing a habit.

Focusing on synergy over power — A simple, powerful two-creature combo beats a clever five-way synergy that falls apart when one piece dies.

Ignoring food inventory — Running out of a creature's favourite food at the wrong moment means missing your best tame opportunity of the run.

Summary

Deck Tamer rewards deliberate, patient play. Keep your deck small, protect your key tames, use resources proactively, and build around one dominant carry. The permadeath system is unforgiving — every battle is a risk management exercise as much as a tactical puzzle. Once you internalise the tame/kill decision framework and understand each habitat's strengths, your win rate will climb consistently.