Armageddon
Creates a meteor shower upon hitting an enemy. The meteor shower lasts for {[armageddon_len]} seconds and deals {[min_armageddon_damage]}-{[max_armageddon_damage]} damage / second to enemies within a {[range]} tile radius.
Armageddon Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Creates a meteor shower on hitting an enemy. The meteor shower lasts for a set duration, dealing damage per second to all enemies within its radius |
| Category | AOE Zone / Sustained Damage |
| Tier | S |
Rating
Armageddon is an S-tier AOE zone ball. Upon impact, it deploys a meteor shower at the hit location — a persistent zone that deals continuous per-second damage to every enemy within its radius for its full duration.
Unlike Landslide (which destroys the ball on impact), Armageddon doesn't self-sacrifice — the ball continues and you can fire it again while the meteor shower zone persists. This makes it far more efficient in extended engagements: fire it at a boss, let it damage for its full duration, fire again as soon as the previous zone expires.
Multiple meteor shower zones overlapping in the same area stack their damage per-second, making Armageddon builds that fire repeatedly into the same zone extremely powerful.
When to Pick
- Boss fights where you can keep renewing the zone for continuous high DPS
- Dense enemy stages where many targets occupy the zone simultaneously
- Builds with zone-duration extensions or CC to keep enemies in the zone longer
- Late game where raw area damage density is needed
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Zone control builds | S | CC slows/freezes enemies inside the meteor zone for maximum exposure time |
| Endurance builds | S | Longer rounds = more total meteor zone DPS accumulated |
| Boss-specialist builds | A | Boss's limited movement means the zone runs its full duration reliably |
Recommended Passives
| Passive | Synergy |
|---|---|
| Zone damage up | Directly increases per-second meteor damage |
| Zone duration extension | Longer shower means more total damage per placement |
| Zone radius increase | Wider zone catches more enemies per active second |
| CC effects | Slow/freeze keeps enemies in zone longer |
| Multi-shot | Multiple simultaneous meteor zones multiply total DPS |
Tips
- Plant under bosses — boss limited mobility means full-duration zone DPS every placement
- Layer zones — fire into the same area repeatedly to stack overlapping meteor showers
- Combine with CC — freezes and slows force enemies to stay inside the zone longer
- Renew constantly — keep cycling shots so a new zone starts as the previous one expires
TL;DR
Armageddon deploys a persistent meteor shower zone on impact dealing area DPS for the duration. S-tier zone-control powerhouse. Strongest in boss fights and combined with CC effects that keep enemies in the zone.