Flicker Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Automatically deals damage to every enemy on screen every X seconds |
| Category | Global AOE / Passive Auto-Attack |
| Tier | S |
Rating
Flicker is an S-tier evolved ball from the Light line. Its defining feature is a fully passive, timer-based global attack: every X seconds, Flicker automatically deals damage to every visible enemy on screen without any player input.
Where Flash delivers a one-time screen-wide burst triggered by hitting a specific target, Flicker fires continuously on its own timer. It adds passive background DPS to everything your other balls are doing — you play normally while Flicker quietly chips away at everything simultaneously.
More enemies on screen = more total damage per Flicker pulse. Dense waves and boss + minion formations are where Flicker extracts the most value per tick.
When to Pick
- Any build that wants passive background damage that doesn't require targeting
- Dense wave stages where Flicker hits dozens of enemies per pulse
- Builds that want to complement active attacks with automatic area coverage
- Long encounters where passive DPS accumulates into significant total damage
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Passive DPS builds | S | Flicker's auto-damage stacks on top of all other damage sources continuously |
| Dense-wave builds | S | More screen enemies per pulse = higher total damage per Flicker tick |
| Endurance builds | A | Cumulative passive DPS compounds significantly over long rounds |
Recommended Passives
| Passive | Synergy |
|---|---|
| Flicker damage up | More damage per global pulse |
| Pulse interval reduction | Shorter interval = higher DPS; the primary Flicker scaling lever |
| Global damage amplification | All-enemies bonus stacks directly with Flicker's coverage |
| Light damage up | Light-inherited bonus applies to Flicker's damage |
| Sight range increase | More enemies in range = more total damage per pulse |
Tips
- Let it run passively — Flicker doesn't require targeting; focus your attention on other balls while Flicker does automatic work
- Maximize in dense waves — time other balls to push enemies together for maximum Flicker coverage
- Prioritize interval reduction passives — shorter pulse interval is the single best way to multiply Flicker's DPS
- Combine with other global effects — Sun's burn, Flash's blind, and Flicker's passive damage together create overwhelming field control
TL;DR
Flicker auto-attacks every enemy on screen every X seconds with no player input required. S-tier passive global DPS. Scales best with interval reduction passives and in stages with many simultaneous enemies.