[Dominion] Bazaar Card Guide - Premium Village Variant
Rating of the Seaside card Bazaar. Cost 5 Action. +1 Card / +2 Actions / +$1.
Bazaar
Basic Info
- Type: Action
- Cost: 5
- Effect: +1 Card / +2 Actions / +$1.
Rating
Seaside's premium Village. +1 Card / +2 Actions matches Village's draw/action, plus +$1 — a cost-5 upgraded Village. Compared to Festival (+2 Actions / +1 Buy / +$2), Bazaar's +1 Card / +2 Actions / +$1 trades Buy for hand-size.
Biggest strength is the "triple bundle" stability: Action support, hand maintenance, and coin contribution all in one. Solid engine glue.
But cost 5 competes with Witch / Wharf / Merchant Guild — pick order depends on board. Village-light boards love Bazaar; Village-rich boards prefer the other $5 powerhouses.
B+ tier. Reliable but not explosive. Excellent engine lubricant.
How to Play
Early game: pickup if Wharf / Witch already secured. First $5 usually goes elsewhere; second $5 turn is Bazaar window.
Mid-game: stack 2-3 Bazaars to multi-fire terminals (Smithy / Wharf / Torturer).
End-game: +$1 stack helps reach $8 for Provinces. Three Bazaars = +$3.
Key Combos
Bazaar + Smithy: +1 Card / +2 Actions / +$1 + Smithy +3 Cards = +4 Cards on the turn with Action slack.
Bazaar + Wharf: +2 Actions to fire Wharf. Wharf's duration also applies next turn.
Bazaar + Torturer: Action support for chain.
Bazaar + Witch: Cohabit terminals.
Bazaar + Throne Room: TR-Bazaar = +2 / +4 / +$2.
Bazaar + King's Court: KC-Bazaar = +3 / +6 / +$3.
Bazaar + Chapel: Thinned deck → Bazaar every turn.
Synergies
- Smithy: Draw boost.
- Wharf: Duration draw foundation.
- Torturer: Chain support.
- Witch: Cohabit.
- Throne Room: Doubles.
- King's Court: Triples.
- Chapel: Thinning.
- Conspirator: Action-count payoff.
- Ambassador: Thinning support.
- Market: Buy supplement.
Counters & Bad Matchups
- $5-stacked supplies: Other $5 cards outpace Bazaar.
- Terminal-light boards: +2 Actions wasted.
- Heavy $4 splits: Late access.
- BM strategy: Bazaar weak solo.
- Fast races: Bazaar's incremental edge unhelpful.
Advanced Tips
Bazaar's +$1 looks small but stacks. 3 Bazaars = +$3 = 1.5 Silvers worth of economy.
Bazaar vs Fishing Village: Fishing Village is cost 3 with +2 Actions / +$1 / next-turn +$1. Bazaar adds +1 Card. Pick Bazaar for hand size, FV for cost-efficiency.
Bazaar vs Festival: Festival has +1 Buy / +$2; Bazaar has +1 Card / +$1. Pick Bazaar for hand maintenance, Festival for buying power.
Second Bazaar timing: 3-4 turns after first, once engine shape is set.
KC-Bazaar: Prosperity required. Solves all village issues.
3-pile-out: Bazaar's lone Buy doesn't help piling out, leave that to other cards.