[Dominion] Cutpurse Card Guide - Copper Discard Attack
Rating of the Seaside card Cutpurse. Cost 4 Action-Attack. +$2 / each opponent discards a Copper or reveals a Copperless hand.
Cutpurse
Basic Info
- Type: Action-Attack
- Cost: 4
- Effect: +$2. Each other player discards a Copper (or reveals a Copperless hand).
Rating
Seaside's economic + handsize attack. Cost 4 for +$2 (Silver-equivalent) + Copper-discard attack. Devastating against Copper-reliant openings, slowing $5/$6 reach.
Defining trait: directly cuts early economy. Starting 7 Coppers = prime target. Mid-late game, Copper-trashed opponents shrug it off.
Tier B+ to A early. Strong $4 attack but neutralized by trashing. Terminal.
How to Play
Early: $4 buy = Cutpurse. First copy attacks economy.
Mid: Spam Cutpurse — opponent denial + own +$2.
End: Trashed opponents = just +$2.
Attack Effectiveness Window
- Early (T1-5): Massive — high Copper retention.
- Mid (T6-10): Medium — depends on trashing.
- Late (T11+): Weak — Coppers trashed.
Key Combos
Cutpurse + Cutpurse: Spam = economic devastation.
Cutpurse + King's Court: KC + Cutpurse = +$6 / 3 discards.
Cutpurse + Throne Room: TR + Cutpurse = +$4 / 2 discards.
Cutpurse + Village: Terminal split.
Cutpurse + Fishing Village: Duration + Cutpurse.
Cutpurse + Witch: Curse + Copper double attack.
Cutpurse + Militia/Minion: Sustained handsize attack.
Synergies
- King's Court: Triple attack.
- Throne Room: Doubles.
- Village / Fishing Village: Terminal split.
- Witch: Curse + Copper combo.
- Militia: Continuous attack.
- Minion: Handsize attack.
- Smithy: Draw + attack.
- Masquerade: Thin + attack.
- Chapel: Self-thinning (mirror counter).
- Lighthouse: Defense.
Counters & Bad Matchups
- Chapel-trasher boards: Opponent trashes Coppers, attack negated.
- Lighthouse: Defense neutralizes.
- Moat: Single-shot block.
- Attack-heavy boards: Terminal collision.
- Pure BM: Cutting opponent doesn't help self pace.
- Late game: Trashed Coppers = nothing to discard.
Advanced Tips
"Early Cutpurse": $4 first turn = Cutpurse. 1-turn delay on opponent.
Spam: 2-3 copies for every-turn attack.
KC + Cutpurse: KC + Cutpurse 3x = +$6 / 3 discards. Province turn + economy break.
3-pile-out: Cutpurse 10 + 2 piles.
"Cutpurse vs Militia": Militia (Base, $4, +$2 / opp 3-card hand) vs Cutpurse ($4, +$2 / Copper). Militia = 3 cards, Cutpurse = Copper-targeted. Trashed = Militia better; un-trashed = Cutpurse.
Cutpurse mirror: Whoever Chapels first wins.
Cutpurse counters: Copper trashing (Chapel, Salvager), Lighthouse/Moat defense.
Cutpurse buying: 2-3 early, no late additions.
VP value: 0 VP plain Action. Don't overbuy late.