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[Dominion] Cutpurse Card Guide - Copper Discard Attack

Rating of the Seaside card Cutpurse. Cost 4 Action-Attack. +$2 / each opponent discards a Copper or reveals a Copperless hand.

Cutpurse

Basic Info

  • Type: Action-Attack
  • Cost: 4
  • Effect: +$2. Each other player discards a Copper (or reveals a Copperless hand).

Rating

Seaside's economic + handsize attack. Cost 4 for +$2 (Silver-equivalent) + Copper-discard attack. Devastating against Copper-reliant openings, slowing $5/$6 reach.

Defining trait: directly cuts early economy. Starting 7 Coppers = prime target. Mid-late game, Copper-trashed opponents shrug it off.

Tier B+ to A early. Strong $4 attack but neutralized by trashing. Terminal.

How to Play

Early: $4 buy = Cutpurse. First copy attacks economy.

Mid: Spam Cutpurse — opponent denial + own +$2.

End: Trashed opponents = just +$2.

Attack Effectiveness Window

  1. Early (T1-5): Massive — high Copper retention.
  2. Mid (T6-10): Medium — depends on trashing.
  3. Late (T11+): Weak — Coppers trashed.

Key Combos

Cutpurse + Cutpurse: Spam = economic devastation.

Cutpurse + King's Court: KC + Cutpurse = +$6 / 3 discards.

Cutpurse + Throne Room: TR + Cutpurse = +$4 / 2 discards.

Cutpurse + Village: Terminal split.

Cutpurse + Fishing Village: Duration + Cutpurse.

Cutpurse + Witch: Curse + Copper double attack.

Cutpurse + Militia/Minion: Sustained handsize attack.

Synergies

  • King's Court: Triple attack.
  • Throne Room: Doubles.
  • Village / Fishing Village: Terminal split.
  • Witch: Curse + Copper combo.
  • Militia: Continuous attack.
  • Minion: Handsize attack.
  • Smithy: Draw + attack.
  • Masquerade: Thin + attack.
  • Chapel: Self-thinning (mirror counter).
  • Lighthouse: Defense.

Counters & Bad Matchups

  • Chapel-trasher boards: Opponent trashes Coppers, attack negated.
  • Lighthouse: Defense neutralizes.
  • Moat: Single-shot block.
  • Attack-heavy boards: Terminal collision.
  • Pure BM: Cutting opponent doesn't help self pace.
  • Late game: Trashed Coppers = nothing to discard.

Advanced Tips

"Early Cutpurse": $4 first turn = Cutpurse. 1-turn delay on opponent.

Spam: 2-3 copies for every-turn attack.

KC + Cutpurse: KC + Cutpurse 3x = +$6 / 3 discards. Province turn + economy break.

3-pile-out: Cutpurse 10 + 2 piles.

"Cutpurse vs Militia": Militia (Base, $4, +$2 / opp 3-card hand) vs Cutpurse ($4, +$2 / Copper). Militia = 3 cards, Cutpurse = Copper-targeted. Trashed = Militia better; un-trashed = Cutpurse.

Cutpurse mirror: Whoever Chapels first wins.

Cutpurse counters: Copper trashing (Chapel, Salvager), Lighthouse/Moat defense.

Cutpurse buying: 2-3 early, no late additions.

VP value: 0 VP plain Action. Don't overbuy late.