[Dominion] Explorer Card Guide - Province → Gold Conversion
Rating of the Seaside card Explorer. Cost 5 Action. Reveal Province → gain Gold to hand, else Silver to hand.
Explorer
Basic Info
- Type: Action
- Cost: 5
- Effect: You may reveal a Province from your hand. If you do, gain a Gold into your hand. Otherwise gain a Silver into your hand.
Rating
Seaside's treasure-gainer. Reveal Province → Gold to hand; else Silver to hand. Defining trait: instant in-hand gain, immediately spendable.
Pre-Province: effectively "$5 → Silver to hand". Weaker than Artisan ($6, gain to hand). Post-Province: explosive economy via Gold-to-hand.
Tier B- pre-Province, A post-Province. Late-game scaler. Terminal.
How to Play
Early: $5 buy lower priority (Smithy / Council Room / Witch better).
Mid: After 1 Province, buy Explorer. Reveal Province → Gold → Province loop.
End: Explorer + Province = $8 → Province chains.
Effect Mechanics
- Reveal Province on play.
- Reveal = Gold to hand.
- No reveal = Silver to hand.
- Gained treasure usable in same Buy phase.
Key Combos
Explorer + Province: Gold-to-hand → instant Province.
Explorer + King's Court: KC + Explorer = 3 Golds/Silvers.
Explorer + Throne Room: TR + Explorer = 2 gains.
Explorer + Village: Terminal split.
Explorer + Fishing Village: Duration + Explorer.
Explorer + Smithy/Council Room: Draw to find Province + Explorer.
Explorer + Chapel: Thinning + economy.
Synergies
- King's Court: Triple Gold gain.
- Throne Room: Doubles.
- Village / Fishing Village: Terminal split.
- Smithy / Council Room: Draw amp.
- Chapel: Thinning.
- Masquerade: Thin + draw.
- Lighthouse: Defense + econ.
- Duke: $5 frequency.
- Artisan (Conquest): $5 hand-gain.
- Council Room: Council + Explorer = draw + econ.
Counters & Bad Matchups
- Early-overbuy: Pre-Province = Silver only.
- Pure BM: Silver/Gold buyable directly.
- Short games: Engine forms too late.
- Heavy attacks (Torturer): Disrupt play.
- $5 slot competition: Smithy / Council / Witch outclass.
- No-Province scenarios: Silver only.
Advanced Tips
"Explorer timing": Early prefer Smithy / Council / Witch. Mid post-1-Province add Explorer.
"Explorer + Province combo": Reveal → Gold → $6 + treasures = $8 → Province. Province race accelerator.
KC + Explorer: KC + Explorer 3x = 3 Golds (with Province) or 3 Silvers. Explosive economy.
3-pile-out: Explorer 10 + 2 piles.
"Explorer vs Gold": Gold (Base, $6, +$3) vs Explorer ($5, Province → Gold-to-hand / Silver-to-hand). Pre-Province = weaker than Gold. Post-Province = equal/better.
Duke strategy: Explorer + Duchy → Gold-to-hand econ.
Explorer mirror: Province race. First Province grabber dominates.
Explorer cap: 2-3 copies sufficient. Don't crowd Province buys.
VP value: 0 VP plain Action. Don't overbuy late.