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[Dominion] Fishing Village Card Guide - Best Duration Village

Rating of the Seaside card Fishing Village. Cost 3 Action-Duration. +2 Actions / +$1 / next turn +1 Action / +$1.

Fishing Village

Basic Info

  • Type: Action-Duration
  • Cost: 3
  • Effect: +2 Actions / +$1. At the start of your next turn: +1 Action / +$1.

Rating

One of Dominion's all-time best Villages. Cost 3 for +2 Actions / +$1 plus next-turn +1 Action / +$1. Compared to Village (cost 3, +1 Card / +2 Actions), Fishing Village trades draw for coin and adds a duration guarantee.

Biggest strength: "next-turn +1 Action guarantee" provides Action-collision insurance. Even if next turn draws an unexpected terminal, Fishing Village's stash gives at least one Action.

A tier overall. Universally regarded as Seaside's premium Village. Top village in many community lists.

How to Play

Early game: $3 buy candidate, on par with Chapel.

Mid-game: 2-3 Fishing Villages anchor stable Action base. +$1 stack also boosts economy.

End-game: residual +$1 sometimes the deciding final coin to hit $8.

Duration Mechanic

Each turn while one is active:

  1. Turn 1: Fishing Village A → +2 Actions / +$1. A stays.
  2. Turn 2: A's duration → +1 Action / +$1. New B → +2 Actions / +$1.
  3. With continuous play: effectively +3 Actions / +$2 per turn.

Key Combos

Fishing Village + Smithy: Action support + coin help.

Fishing Village + Wharf: Duration + duration synergy.

Fishing Village + Torturer: Excellent chain village.

Fishing Village + Witch: Cohabit terminals.

Fishing Village + Chapel: Thinned deck = Fishing Village every turn.

Fishing Village + Lab: Cantrip stack + action support.

Fishing Village + Throne Room: TR-FV = +4 Actions / +$2 / next turn +2 / +$2.

Fishing Village + King's Court: KC-FV = +6 / +$3 / next turn +3 / +$3.

Synergies

  • Smithy: Draw.
  • Wharf: Duration + duration.
  • Torturer: Chain core.
  • Witch: Cohabit.
  • Chapel: Thinning.
  • Lab: Cantrip stack.
  • Throne Room: Doubles.
  • King's Court: Triples.
  • Conspirator: Action-count.
  • Ambassador: Thinning support.

Counters & Bad Matchups

  • $3-stacked supplies: Chapel / Ambassador compete.
  • Low-draw boards: +2 Actions wasted.
  • Heavy attacks: Sometimes; though FV's coin survives Militia better.
  • BM strategy: Villages weak in BM.
  • Over-thinning: FV cycles too rarely.

Advanced Tips

Count: 3-5 Fishing Villages typical for engines. Roughly 2x village + 1.5x terminal.

FV-BM: Silver / FV / Silver simple build. +$1 stack accelerates Province hits.

FV vs Village: Village has +1 Card; FV has +$1 + duration. Pick FV for coin/insurance, Village for draw.

FV + duration partners: Wharf, Merchant Ship, Caravan — Seaside duration synergy package.

KC-FV: Prosperity required — solves all village problems.

3-pile-out: $3 makes FV easy to drain.