[Dominion] Fishing Village Card Guide - Best Duration Village
Rating of the Seaside card Fishing Village. Cost 3 Action-Duration. +2 Actions / +$1 / next turn +1 Action / +$1.
Fishing Village
Basic Info
- Type: Action-Duration
- Cost: 3
- Effect: +2 Actions / +$1. At the start of your next turn: +1 Action / +$1.
Rating
One of Dominion's all-time best Villages. Cost 3 for +2 Actions / +$1 plus next-turn +1 Action / +$1. Compared to Village (cost 3, +1 Card / +2 Actions), Fishing Village trades draw for coin and adds a duration guarantee.
Biggest strength: "next-turn +1 Action guarantee" provides Action-collision insurance. Even if next turn draws an unexpected terminal, Fishing Village's stash gives at least one Action.
A tier overall. Universally regarded as Seaside's premium Village. Top village in many community lists.
How to Play
Early game: $3 buy candidate, on par with Chapel.
Mid-game: 2-3 Fishing Villages anchor stable Action base. +$1 stack also boosts economy.
End-game: residual +$1 sometimes the deciding final coin to hit $8.
Duration Mechanic
Each turn while one is active:
- Turn 1: Fishing Village A → +2 Actions / +$1. A stays.
- Turn 2: A's duration → +1 Action / +$1. New B → +2 Actions / +$1.
- With continuous play: effectively +3 Actions / +$2 per turn.
Key Combos
Fishing Village + Smithy: Action support + coin help.
Fishing Village + Wharf: Duration + duration synergy.
Fishing Village + Torturer: Excellent chain village.
Fishing Village + Witch: Cohabit terminals.
Fishing Village + Chapel: Thinned deck = Fishing Village every turn.
Fishing Village + Lab: Cantrip stack + action support.
Fishing Village + Throne Room: TR-FV = +4 Actions / +$2 / next turn +2 / +$2.
Fishing Village + King's Court: KC-FV = +6 / +$3 / next turn +3 / +$3.
Synergies
- Smithy: Draw.
- Wharf: Duration + duration.
- Torturer: Chain core.
- Witch: Cohabit.
- Chapel: Thinning.
- Lab: Cantrip stack.
- Throne Room: Doubles.
- King's Court: Triples.
- Conspirator: Action-count.
- Ambassador: Thinning support.
Counters & Bad Matchups
- $3-stacked supplies: Chapel / Ambassador compete.
- Low-draw boards: +2 Actions wasted.
- Heavy attacks: Sometimes; though FV's coin survives Militia better.
- BM strategy: Villages weak in BM.
- Over-thinning: FV cycles too rarely.
Advanced Tips
Count: 3-5 Fishing Villages typical for engines. Roughly 2x village + 1.5x terminal.
FV-BM: Silver / FV / Silver simple build. +$1 stack accelerates Province hits.
FV vs Village: Village has +1 Card; FV has +$1 + duration. Pick FV for coin/insurance, Village for draw.
FV + duration partners: Wharf, Merchant Ship, Caravan — Seaside duration synergy package.
KC-FV: Prosperity required — solves all village problems.
3-pile-out: $3 makes FV easy to drain.