[Dominion] Lookout Card Guide - Trash + Sort
Rating of the Seaside card Lookout. Cost 3 Action. +1 Action / look at top 3 / trash 1 / discard 1 / topdeck 1.
Lookout
Basic Info
- Type: Action
- Cost: 3
- Effect: +1 Action. Look at the top 3 cards of your deck. Trash one, discard one, put the other back on top.
Rating
Seaside's powerful trash + sort. +1 Action (no terminal split) + 3-card 3-way (trash / discard / topdeck). $3 = early-buyable; efficient Estate/Copper trash.
Defining trait: random trash. Unlike Chapel (handpicked), Lookout sees top 3, so depends on shuffle luck. Speed compensates: rapid early thinning.
Tier B+ thin-focus, A on no-other-trasher boards. Cantrip-style: no terminal collision.
How to Play
Early: $3 buy strongly considered. First Lookout = Estate/Copper trash.
Mid: Spam Lookout for thinning.
End: Already-thin = stop. Switch to Province buy.
Trash Priority
Among 3:
- Curse → trash (top priority).
- Estate → trash (-VP).
- Copper → trash (econ dilute).
- Strong → topdeck.
- Medium → discard.
"No trash target": If all 3 are strong, discard 1 (delay) + topdeck others to optimize.
Key Combos
Lookout + Lookout: Spam = thinning speedup.
Lookout + King's Court: KC + Lookout = see 9 / trash 3 / discard 3 / topdeck 3.
Lookout + Throne Room: TR + Lookout = see 6 / trash 2.
Lookout + Chapel: Double thinning.
Lookout + Island: Double exile.
Lookout + Fishing Village: Duration + Lookout.
Lookout + Witch board: Curse trash synergy.
Synergies
- King's Court: Triple trash.
- Throne Room: Doubles.
- Chapel: Double thinning.
- Island: Double exile.
- Fishing Village: Duration + Lookout.
- Witch board: Curse hedge.
- Masquerade: Thin + draw.
- Smithy: Draw + Lookout.
- Lighthouse: Defense + Lookout.
- Duke: $5 frequency.
Counters & Bad Matchups
- Already-thin deck: No trash targets, strong card discard hurts econ.
- Short games: Thin value low.
- Pure BM: Risk of mis-trashing strong cards.
- Heavy attacks: Pre-Lookout disrupted.
- Pure-draw engines: Risk Lookout discards key cards.
- Existing trasher (Chapel): Redundancy.
Advanced Tips
"Peak efficiency window": T2-5 = best. High Estate/Copper density.
"Trash-priority judgment": 3 cards = if any Curse/Estate/Copper → trash. All strong = play with caution (discard risk).
KC + Lookout: KC + Lookout 3x = see 9 / trash 3 / discard 3 / topdeck 3. Massive 1-turn thin.
3-pile-out: Lookout 10 + 2 piles.
"Lookout vs Chapel": Chapel ($2, trash 4 hand) vs Lookout ($3, +1 Action / trash 1 deck). Chapel = handpicked but consumes hand. Lookout = no terminal but random. Both available = combine.
Lookout buying: 2-3 early. No mid additions.
VP value: 0 VP plain Action. Don't overbuy late.