[Dominion] Pearl Diver Card Guide - Cantrip + Bottom Manipulation
Rating of the Seaside card Pearl Diver. Cost 2 Action. +1 Card / +1 Action / look at bottom of deck, may put it on top.
Pearl Diver
Basic Info
- Type: Action
- Cost: 2
- Effect: +1 Card / +1 Action. Look at the bottom card of your deck. You may put it on top.
Rating
Seaside's cantrip + bottom-deck manipulation card. +1 Card / +1 Action = no deck-slot drain. Side effect: peek bottom and optionally topdeck.
Defining trait: $2 cantrip. Doesn't shrink hand or actions. Bottom manipulation fine-tunes next-turn draws — Province/Gold = topdeck, Copper = leave.
Tier B. Solid $2-slot but unflashy. Engine connector.
How to Play
Early: $2 buy candidate (when nothing else available).
Mid: Spam Pearl Diver for cycling + bottom manipulation.
End: Topdeck Province/Gold for next-turn pickup.
Bottom Card Decisions
Priority bottom:
- Province/Gold/strong actions → topdeck (next draw to hand).
- Copper/Estate/Curse → leave bottom.
- Silver/medium actions → situational.
Key Combos
Pearl Diver + Pearl Diver: Spam draw amp.
Pearl Diver + King's Court: KC = +3 Cards / +3 Actions / 3 bottom peeks.
Pearl Diver + Throne Room: TR = +2 / +2 / 2 peeks.
Pearl Diver + Smithy/Council Room: Draw amp.
Pearl Diver + Chapel: Thinning + cantrip.
Pearl Diver + Market: Cantrip chain.
Pearl Diver + Lighthouse: Defense + cantrip.
Synergies
- King's Court: Triple cantrip + peek.
- Throne Room: Doubles.
- Smithy / Council Room: Draw amp.
- Chapel: Thinning + cantrip.
- Market: Cantrip chain.
- Lighthouse: Defense + cantrip.
- Masquerade: Thin + draw.
- Fishing Village: Duration cantrip.
- Caravan: Duration draw.
- Duke: $5 frequency support.
Counters & Bad Matchups
- Strong-trasher engines: Bottom manipulation moot.
- Pure BM: Cantrip wasted.
- Heavy attacks: Bottom info disrupted.
- Short games: Cumulative gains lost.
- Pure-draw engines: Deck often empty, bottom peek useless.
- Strong $2 alternatives: Other priorities.
Advanced Tips
"First Pearl Diver": $2 first-turn buy. Engine glue.
"Predict bottom": Thin decks = predictable bottom. Easy Province topdeck call.
KC + Pearl Diver: KC + Pearl Diver 3x = +3 Cards / +3 Actions / 3 peeks. 3 bottom-cards topdecked in one turn.
3-pile-out: Pearl Diver 10 + 2 piles.
"Pearl Diver vs Silver": Silver (Base, $3, +$2) vs Pearl Diver ($2, cantrip + peek). Silver = econ, Pearl Diver = manip. Engine = Pearl Diver.
Duke strategy: Pearl Diver supports $5 frequency.
Pearl Diver mirror: Both cantrip. Engine speed race.
Pearl Diver cap: 2-3 copies sufficient. Don't crowd $2 slot.
VP value: 0 VP plain Action. Don't overbuy late.