[Dominion] Pirate Ship Card Guide - Trash Treasures + Token Economy
Rating of the Seaside card Pirate Ship. Cost 4 Action-Attack. Choose: $1 per Coin token, OR each opponent reveals top 2, you trash a Treasure, gain a token if any trashed.
Pirate Ship
Basic Info
- Type: Action-Attack
- Cost: 4
- Effect: Choose one: +$1 per Coin token on your Pirate Ship mat; OR each other player reveals top 2 cards, you trash a Treasure, discards rest. If any opponent trashed a Treasure, add a Coin token.
Rating
Seaside's unique trash-treasure + token-economy attack. $4 with two modes (attack or economy). Trash opponents' Treasures + accumulate permanent +$ tokens. Slow-burn economy.
Defining trait: "trash opp Treasure + own token" double effect. Opponent econ degrades, you grow. Strong long-game.
Tier B to A long-game. Short games = ineffective. 3-4 player = excellent (more targets, faster tokens). Terminal.
How to Play
Early: $4 buy candidate (esp. anti-BM).
Mid: Attack-mode every turn — trash + tokens.
End: 5-7 tokens → switch to economy mode for Province pace.
Mode Choice
Attack mode:
- Tokens ≤ 2 (low econ).
- Opp Treasure-heavy.
- Mid-game pre-Province race.
Economy mode:
- Tokens ≥ 5 (+$5+).
- Opp already trashed.
- End-game Province turn.
Key Combos
Pirate Ship + Pirate Ship: Spam = faster trash.
Pirate Ship + King's Court: KC = 3 attacks / 3x token coin.
Pirate Ship + Throne Room: TR = 2x.
Pirate Ship + Village: Terminal split.
Pirate Ship + Fishing Village: Duration + Pirate Ship.
Pirate Ship + Lighthouse: Defense.
Pirate Ship + Witch: Curse + Treasure trash.
Synergies
- King's Court: Triple attack / 3x tokens.
- Throne Room: Doubles.
- Village / Fishing Village: Terminal split.
- Lighthouse: Defense.
- Witch: Curse + Treasure trash.
- Masquerade: Thin + attack.
- Smithy: Draw amp.
- Chapel: Self-thinning.
- Warehouse (Seaside): Topdeck + Pirate Ship.
- Council Room: Draw + attack.
Counters & Bad Matchups
- Lighthouse: Defense.
- Moat: Single-shot.
- Heavy attacks: Terminal collision.
- Short games: Token accumulation slow.
- Chapel-engines: Treasures already trashed.
- Workshop-BM: Less Treasure.
Advanced Tips
"Early Pirate Ship": $4 fastest turn. Token timing matters.
"Attack → Economy switch": Tokens ≥ 5 = economy. +$5/turn for Province burst.
KC + Pirate Ship: KC + 3x = 3 trashes + 3 tokens.
3-pile-out: Pirate Ship 10 + 2 piles.
"Pirate Ship vs Witch": Witch ($5, +2 Cards / Curse) vs Pirate Ship ($4, trash / token). Witch = instant + draw, Pirate Ship = slow econ. Short = Witch, long = Pirate Ship.
Pirate Ship mirror: Both trash. First-token-stacker wins.
3-4 player Pirate Ship: More targets / faster tokens. Tier S in multiplayer.
Pirate Ship buying: 2-3 early. No mid additions.
VP value: 0 VP plain Action. Don't overbuy late.