[Dominion] Salvager Card Guide - Trash for Coin
Rating of the Seaside card Salvager. Cost 4 Action. +1 Buy / trash a card from hand and gain $ equal to its cost.
Salvager
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Buy. Trash a card from your hand. +$1 per $1 it costs.
Rating
Seaside's premier trash-for-coin. +1 Buy + trash → +$ equal to cost. Estate (cost 2) → +$2; Copper → +$0 (just thinning); Silver (cost 3) → +$3 (mediocre).
Defining trait: trash a $5 → +$5 → Province turn. Salvager + Smithy trash = +$4. Massive 1-turn Province power.
Tier B+ to A. Trasher + economy combo. Strong on Province turns. Terminal.
How to Play
Early: $4 buy = Salvager. Trash Estate/Copper.
Mid: Trash $5 cards → +$5 → Province.
End: Trash excess actions for Province coins.
Trash Target Priority
Economy:
- $5 cards (Smithy, Council Room) → +$5.
- Estate → +$2 (thin + coin).
- Copper → +$0 (thin only).
- $6+ (Artisan, Jeweler) → +$6+, instant Province.
Thinning:
- Curse → +$0 thin.
- Copper → thin only.
- Excess actions → coin convert.
Key Combos
Salvager + Smithy: Trash Smithy → +$4.
Salvager + Council Room: Trash Council Room → +$5 → instant Province.
Salvager + King's Court: KC + Salvager = trash 3 cards / triple coin.
Salvager + Throne Room: TR + Salvager = trash 2 / double.
Salvager + Chapel: Premier thinning duo.
Salvager + Island: Trash Estate + Island = 5 VP.
Salvager + Festival: Trash excess actions → coin.
Synergies
- King's Court: Triple trash + coin.
- Throne Room: Doubles.
- Chapel: Thinning duo.
- Island: Estate trash + 5 VP.
- Festival: Excess action conversion.
- Smithy: Trash → +$4.
- Council Room: Trash → +$5.
- Masquerade: Thin + coin.
- Trader (Dark Ages): Thin + gain.
- Expand (Intrigue): Trash chain.
Counters & Bad Matchups
- No trash targets: Already-thin deck.
- Pure BM: Silver-trash hurts economy.
- Short games: Thinning unhelpful.
- Heavy attacks: Terminal collision.
- Final turn: Trashing offers no VP.
Advanced Tips
"First Salvager": Early = trash Estate/Copper. Mid = trash $5 for Province support.
"Trash → Province": Salvager + $5 trash + $3 hand = $8 → Province. 1-turn play.
KC + Salvager: KC + Salvager 3x = trash 3 / triple coin. Massive 1-turn economic conversion.
3-pile-out: Salvager 10 + 2 piles.
"Salvager vs Chapel": Chapel (Base, $2, trash 4) vs Salvager ($4, +1 Buy / trash 1 + coin). Chapel = mass thinning, Salvager = econ. Main thinner = Chapel; Salvager = backup + econ.
Salvager buying: 1-2 early, 1-2 mid. Max 3-4 sufficient.
Salvager mirror: Both thin + econ. Province race.
Duke strategy: Salvager + Estate trash + $5 econ supports Duchy.
VP value: 0 VP plain Action. Don't overbuy late.