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[Dominion] Sea Hag Card Guide - Top-Deck Curse Attack

Rating of the Seaside card Sea Hag. Cost 4 Action-Attack. Each opponent discards top of deck, gains a Curse onto their deck.

Sea Hag

Basic Info

  • Type: Action-Attack
  • Cost: 4
  • Effect: Each other player discards the top card of their deck, then gains a Curse onto their deck.

Rating

Seaside's premier Curse-spam attack. Cheaper than Witch ($4 vs $5), and "Curse onto deck" = opponent draws Curse next turn instantly. Top-card discard further disrupts engine.

Defining trait: instant Curse hand-impact. Faster than Witch (Curse to discard). Plus top-deck disrupts opponent combos.

Tier S. One of Dominion's strongest Cursers. $4 = early acquirable. Terminal.

How to Play

Early: $4 first turn = Sea Hag priority. First Sea Hag = Curse spam.

Mid: Spam Sea Hag every turn. Burn through 10 Curses.

End: Curses depleted = Sea Hag obsolete. Province buy priority.

Curse-Pile Burn Rate

10 Curses (2-player):

  1. Early: $4 fastest turn = play.
  2. Mid: Sea Hag spam = 1 Curse per 2-3 turns.
  3. End: Curses gone in 5-7 turns.

Curse pile-out = opponent -10 VP. Province race lead.

Key Combos

Sea Hag + Sea Hag: Spam = fast Curse burn.

Sea Hag + King's Court: KC + Sea Hag = 3 Curses.

Sea Hag + Throne Room: TR + Sea Hag = 2 Curses.

Sea Hag + Village: Terminal split.

Sea Hag + Fishing Village: Duration + Sea Hag.

Sea Hag + Witch: Double Curse spam.

Sea Hag + Ghost Ship/Torturer: Curse + handsize.

Synergies

  • King's Court: Triple Curse.
  • Throne Room: Doubles.
  • Village / Fishing Village: Terminal split.
  • Witch: Double Curse.
  • Torturer: Curse + handsize.
  • Ghost Ship: Curse + draw disrupt.
  • Smithy / Council Room: Draw amp.
  • Lighthouse: Defense.
  • Chapel: Self-Curse trash.
  • Masquerade: Thin + attack.

Counters & Bad Matchups

  • Lighthouse: Defense.
  • Moat: Single-shot block.
  • Chapel: Opponent rapid-trashes Curses.
  • Attack-heavy boards: Terminal collision.
  • Pure BM: Curses have less impact.
  • Post-Curse-depletion: Sea Hag obsolete.

Advanced Tips

"Early Sea Hag": $4 fastest turn = Sea Hag. 1-turn earlier = +1 Curse.

Spam: 2-3 copies for every-turn play. Burn 10 Curses in 5-6 turns.

KC + Sea Hag: KC + Sea Hag 3x = 3 Curses. 30% pile in one turn.

3-pile-out: Curses 10 + Sea Hag 10 + 1 pile.

"Sea Hag vs Witch": Witch (Base, $5, +2 Cards / Curse) vs Sea Hag ($4, top discard / Curse to deck). Witch = +2 Cards self-help; Sea Hag = $4 + immediate Curse pain. Cheap + instant pain = Sea Hag favored; draw value = Witch favored.

Sea Hag mirror: Both Curse-spam. Whoever Chapels Curses first wins.

Counters: Lighthouse/Moat defense, Chapel-Curse-trash, Masquerade-Curse-pass.

Sea Hag buying: 2-3 early. Post-Curse-depletion = no need.

VP value: 0 VP plain Action. Don't overbuy late.