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[Dominion] Smugglers Card Guide - Copy Opponent's Gain

Rating of the Seaside card Smugglers. Cost 3 Action. Gain a copy of a card costing up to $6 the player to your right gained on their last turn.

Smugglers

Basic Info

  • Type: Action
  • Cost: 3
  • Effect: Gain a copy of a card costing up to $6 that the player to your right gained on their last turn.

Rating

Seaside's unique gainer. Copies what your right neighbor gained last turn (up to $6). Gold/Province ($6/$8) excluded but $5 staples (Council Room, Market, Smithy, Treasury) are fair game.

Defining trait: imitates opponent's gain. $3 → $5 card = effectively +$2 of gaining value. But purely reactive — only useful turn after right gains $5.

Tier B. Strong on $5-rich boards, weaker otherwise. Terminal (no +Action).

How to Play

Early: $3 buy candidate. Watch right's tempo.

Mid: When right grabs a $5, your next turn = copy it.

Avoid terminal collision: needs villages to chain.

Copy Target Priority

Up to $6:

  1. Council Room / Smithy / Market (draw / cantrip).
  2. Treasury / Witch (action power).
  3. Duchy / Island / Artisan (5 VP/value).
  4. Silver/Copper rarely worth.

Key Combos

Smugglers + Witch board: Curse-spam imitation.

Smugglers + Council Room board: Draw amp.

Smugglers + King's Court: KC+Smugglers = 3 copies.

Smugglers + Throne Room: 2 copies.

Smugglers + Village: Terminal split.

Smugglers + Fishing Village: Duration + Smugglers.

Smugglers + Island: 5-VP Island copy strategy.

Synergies

  • King's Court: Triple gain.
  • Throne Room: Doubles.
  • Village / Fishing Village: Terminal split.
  • Council Room board: Draw.
  • Smithy board: Draw.
  • Market board: Universal.
  • Witch board: Curse-spam.
  • Duchy: 5-VP gain.
  • Island: 5-VP + thinning.
  • Masquerade: Thin + gain.

Counters & Bad Matchups

  • Weak right opponent: Copies Silver/Copper only.
  • $5-poor boards: Few targets.
  • Pure BM: Limited targets.
  • Heavy attacks: Smugglers turn disrupted.
  • Short games: Waiting for right wastes tempo.
  • Final turn: Both ending → no targets.

Advanced Tips

"Right-neighbor scouting": Profile right's strategy. Engine = strong copies; BM = poor copies.

KC + Smugglers: KC + Smugglers 3x = 3 copies of same card. $5 card x3 = +$15 equivalent.

Smugglers mirror: Copy-the-copy chains.

3-pile-out: Smugglers 10 + 2 piles.

"Smugglers vs Workshop": Workshop (Base, $3, gain up to $4) vs Smugglers ($3, copy right's $6). Workshop = guaranteed; Smugglers = reactive. $5-rich = Smugglers.

Duke strategy: Copy Duchy via Smugglers, 5-VP guaranteed.

Smugglers buying: 1-2 copies, not over-stacked.

VP value: 0 VP plain Action. Don't overbuy late.