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Common Normal Enemy
Ruby Raider (Crossbow)
ルビーレイダー(弩弓)
An Act 2 Ruby Raider ranged type. Deals steady damage each turn. Rotate Block to manage the pressure.
⚠️ This card has been removed from the current version of Slay the Spire 2. Kept here for reference to older patches.
Basic Info
- HP: 18-21 (Ascension: 19-22)
- Act: Overgrowth
- Subregion: Overgrowth
- Passive: None
The crossbow type of Ruby Raider. Acts on a 2-turn Load-then-Shoot cycle. Shoot's 14 damage is serious firepower for this early in the game.
Attack Patterns
| Action | Damage | Effect |
|---|---|---|
| Shoot | 14 | Attack |
| Load | — | Preparation |
Load turns don't attack, so they're safe. Prep Block for next turn's Shoot at 14, or Burn it down during the Load.
Strategy Points
- The 2nd-turn Shoot at 14 damage hurts badly. If you can't kill during Load, get solid Block up for the Shoot turn
- Load turns are pure offense opportunities — ideally kill during the Load. HP 18-21 is low enough that even a starter deck can drop it on the Load with focused fire
- When appearing with other Ruby Raiders, decide between killing the Assassin during Load or dropping Crossbow before Shoot based on the situation