Basic Info
| Item |
Detail |
| English Name |
Anchor |
| Rarity |
Common |
| Character |
Common |
| Acquisition |
Common reward (normal combat / treasure chest) |
| Overall Tier |
A |
Rating
Anchor unconditionally grants 10 Block at the start of combat. It dramatically reduces turn-1 damage and frees up your hand for setup or offense instead of defense cards. Among Common relics it's exceptional — reliably useful regardless of deck direction.
Per-Character Rating
| Character |
Rating |
Comment |
| Ironclad |
A |
Safety on turn 1 lets you Focus on Strength buffs or Power setup |
| Silent |
A |
For low-HP Silent, 10 Block on turn 1 is a lifeline |
| Defect |
A |
Perfect early Block to buy time for Orb setup |
| Necrobinder |
A |
Protects you during summon setup |
| Regent |
A |
Mitigates turn-1 damage in slow-setup decks |
Synergies
| Card / Relic |
Reason |
| Horn Cleat |
10 Block on turn 1 plus 14 Block on turn 2 creates a flawless early defense |
| Lantern |
10 Block plus extra energy lets you both defend and attack on turn 1 |
| Backpack |
With Block already secured, pick the optimal play from 7-card hands |
| Centennial Puzzle |
10 Block limits damage taken while triggering the 3-card draw |
Featured Builds
| Build |
Character |
| Strength Build |
Ironclad |
| HP Spend Build |
Ironclad |