Basic Info
| Item |
Detail |
| English Name |
Art of War |
| Rarity |
Rare |
| Character |
Common |
| Acquisition |
Rare reward (regular combat, chests) |
| Overall Tier |
A |
Rating
Art of War is a Rare relic that grants extra energy on the next turn if you deliberately don't play any attack this turn. It pairs beautifully with setup-style play: spend a turn landing Powers or skills, then unload with surplus energy on the next turn. Attack-heavy decks struggle to meet the condition, so the rating swings wildly by build direction.
Character Ratings
| Character |
Rating |
Comment |
| Ironclad |
B |
Attack-centric builds often can't satisfy the condition |
| Silent |
A |
Easy to queue skill-and-Power turns to hit the trigger |
| Defect |
S |
Power plays and orb management naturally create attack-free turns |
| Necrobinder |
A |
Minion deployment and Power turns hit the condition cleanly |
| Regent |
A |
Plenty of support skills and Powers to make trigger turns |
Synergies
| Card / Relic |
Reason |
| Echo Form |
Powers-chaining setup turns feed the energy engine |
| Corruption |
Skills becoming 0-cost amplifies the value of attack-free turns |
| Nightmare |
Duplicate skills and Powers for explosive setup turns |
Build Adoption
| Build |
Character |
| Whirlwind Energy Build |
Ironclad |
| Grand Finale Build |
Silent |
| Creative AI Build |
Defect |
| Claw Spam Build |
Defect |
| Hybrid Orb Cycle Build |
Defect |