Basic Info
| Item |
Detail |
| English Name |
Blood Vial |
| Rarity |
Event |
| Character |
Common |
| Acquisition |
Event (random event) |
| Overall Tier |
C |
Rating
Blood Vial is an Event relic that heals 2 HP at the start of every combat. 2 HP per fight is tiny, but across 30+ combats in a run it adds up to 60+ HP of healing — a quiet but steady boost to survival. The effect is modest compared to other relics and pick priority is low, but it's often available as a free event pickup, so it's rarely wrong to take. In builds short on healing or runs where HP management is tight, it can be more helpful than expected.
Per-Character Rating
| Character |
Rating |
Comment |
| Ironclad |
C |
Stacks with Burning Blood healing, but the extra is barely noticeable |
| Silent |
C+ |
Low max HP makes the per-combat 2 matter more as it accumulates |
| Defect |
C |
In Block-centric decks with low incoming damage, the benefit is small |
| Necrobinder |
C |
Small ongoing healing eases HP management |
| Regent |
C |
Functions as minimum HP upkeep when healing is scarce |
Synergies
| Card / Relic |
Reason |
| Mango |
Max HP expansion plus combat healing stabilizes durability |
| Meal Ticket |
Stacking multiple healing sources simplifies HP management |
| Lizard Tail |
After-revive low HP benefits from steady 2-per-fight healing |
Featured Builds
| Build |
Character |
| HP Consumption Build |
Ironclad |
| Barricade Build |
Ironclad |
| Passive Doom Scale Build |
Necrobinder |
| Defensive Reflex Build |
Regent |