Basic Info
| Field |
Detail |
| English Name |
Centennial Puzzle |
| Rarity |
Common |
| Character |
Common |
| Acquisition |
Common reward (regular fights / chests) |
| Overall Tier |
S |
Rating
Centennial Puzzle is a Common relic that draws 3 extra cards the first time you lose HP each combat. Most fights take damage on turn 1 or 2, so it essentially fires every fight. The extra 3-card draw flushes your hand and massively widens early-turn options.
Character-Specific Ratings
| Character |
Rating |
Notes |
| Ironclad |
S |
Takes hits often for stable triggers; extra draw fuels aggression |
| Silent |
S |
3 draws accelerate Poison and knife deployment, offsetting early damage deficits |
| Defect |
S |
Extra draw covers the fragile pre-Orb window and speeds setup |
| Necrobinder |
S |
Easier to draw minion-deploy cards, drastically improving early stability |
| Regent |
S |
Early-hit draw fills the hand and accelerates Power setup |
Synergies
| Card / Relic |
Reason |
| Lantern |
Extra draw plus extra Energy creates a blowout turn 1 |
| Backpack |
7 starting cards plus 3 from hit equals 10-card hand and massive deployment |
| Meat on the Bone |
Losing HP triggers Centennial Puzzle and below 50% triggers a post-fight heal |
| Shrieking Flagon |
Each drawn card played stacks Strength for a multiplier loop |
Featured Builds
| Build |
Character |
| Strength Build |
Ironclad |
| Whirlwind Energy Build |
Ironclad |
| Shiv Build |
Silent |
| Poison Build |
Silent |
| Poison/Shiv Hybrid Build |
Silent |