Basic Info
| Item |
Detail |
| English Name |
Eternal Feather |
| Rarity |
Uncommon |
| Character |
Common |
| Acquisition |
Uncommon reward (normal combat / treasure chest) |
| Overall Tier |
A |
Rating
Eternal Feather boosts rest-site healing based on your deck size. Even with a standard 20–25 card deck you can expect 12–15 extra HP, making it easier to pick upgrades at rest sites. It meshes with deck-fattening strategies and rewards playstyles that pick up cards aggressively.
Per-Character Rating
| Character |
Rating |
Comment |
| Ironclad |
A |
Extra healing on top of native recovery unlocks more upgrade sessions |
| Silent |
A |
Low HP and a frequent need to upgrade make the extra healing very welcome |
| Defect |
A |
Upgrade-priority character, so healing support is genuinely useful |
| Necrobinder |
A |
Minion cards naturally inflate the deck, boosting the heal |
| Regent |
A |
Steady extra healing secures upgrade opportunities |
Synergies
| Card / Relic |
Reason |
| Mini Tent |
Rest-site extra heal plus upgrade plus other options — all at once |
| Orrery |
+5 cards fattens the deck and directly increases healing |
| Meat on the Bone |
Post-combat recovery plus rest-site heal provides dual HP management |
| Lizard Tail |
After revive, huge rest-site healing lets you bounce back quickly |
Featured Builds
| Build |
Character |
| HP Spend Build |
Ironclad |