Basic Info
| Item |
Detail |
| English Name |
Pocketwatch |
| Rarity |
Rare |
| Character |
Common |
| Acquisition |
Regular combat rewards, chests (low rate) |
| Overall Tier |
C |
Rating
Pocketwatch is a Rare relic that grants 3 extra draws next turn when you play 3 or fewer cards in a turn. Decks focused on high-cost cards or early-game play with limited energy naturally satisfy the condition, but in other spots you need to consciously restrict card plays. When you can establish a rhythm of setup turn → burst turn, the relic becomes very powerful — this is a skill-testing relic.
Character Ratings
| Character |
Rating |
Comment |
| Ironclad |
C+ |
Holding high-cost attacks and exploding with a fat hand next turn works well |
| Silent |
C |
Decks that want to play many low-cost cards struggle to meet the condition |
| Defect |
B |
Power-setup turns naturally limit card plays, feeding next-turn draw |
| Necrobinder |
B |
Turns where minions carry you limit card plays, enabling big next turns |
| Regent |
C+ |
A 1-2 Power turn comfortably leads into a mass-deploy next turn |
Synergies
| Card / Relic |
Reason |
| Cloak Clasp |
Hand-retaining playstyle maximizes both relics together |
| Runic Pyramid |
Retaining cards plus bonus draws makes next-turn options explode |
| High-cost cards in general |
2–3 cost Focus naturally lands at 3-or-fewer plays |
Build Adoption
| Build |
Character |
| Whirlwind Energy Build |
Ironclad |
| Corrosion Draw Build |
Silent |
| Creative AI Build |
Defect |
| High-Cost Orbit Build |
Regent |
| Resource Burst Build |
Regent |