Basic Info
| Item |
Detail |
| English Name |
Ringing Triangle |
| Rarity |
Shop |
| Character |
Common |
| Acquisition |
Shop purchase only |
| Overall Tier |
C+ |
Rating
Ringing Triangle is a Shop relic that Retains your entire opening hand at the start of combat. You can carry unspent turn-1 cards into turn 2, which smooths out opening-energy shortages and opens up hand-planning options. It shines when you can't deploy a Power on turn 1 or when you want to bank an expensive card. The catch: only the opening hand gets retained, so later-combat value is essentially zero.
Character Ratings
| Character |
Rating |
Comment |
| Ironclad |
C+ |
Banking a heavy card into turn 2 helps thick decks |
| Silent |
C |
Already a strong hand manager, so Retain matters less |
| Defect |
B |
Play a Power on turn 1, bank the rest for a loaded turn 2 |
| Necrobinder |
C+ |
Splits minion summons and attacks across two turns cleanly |
| Regent |
C |
Depends on opening composition; often too narrow to matter |
Synergies
| Card / Relic |
Reason |
| Runic Pyramid |
Opening Retain plus permanent Retain yields extreme hand flexibility |
| High-cost Powers |
Bank a Power you can't afford turn 1 and deploy it on turn 2 |
| Lantern |
Extra energy plus a loaded hand means a huge turn 2 |
Build Adoption
| Build |
Character |
| Hybrid Orb Cycle Build |
Defect |
| Star Stack Build |
Regent |