Basic Info
| Item |
Detail |
| English Name |
Throwing Axe |
| Rarity |
Boss |
| Character |
Common |
| Source |
Tanks (Act 3) |
| Overall Tier |
S |
Acquisition
A boss relic picked from Tanks in Act 3 — one of the options offered upon encountering Tanks. A critical final-act power spike.
Rating
Throwing Axe is a Tanks boss relic that automatically plays the first card of each combat a second time. Since the first card of every fight triggers twice, opening with a high-cost, high-impact card grants an overwhelming advantage. For example, a Strength-up Power opener doubles the Strength gain; a heavy damage attack opener doubles the damage dealt. Using a Block card first to secure safety is also strong. You need strategic thought about hand order to maximize the effect, but the relic guarantees value in any deck — extremely versatile.
Character Ratings
| Character |
Rating |
Comment |
| Ironclad |
S+ |
A heavy attack triggered twice produces devastating opening damage |
| Silent |
S |
Poison cards triggering twice doubles early Poison ramp |
| Defect |
S |
Power triggered twice dramatically accelerates orb setup |
| Necrobinder |
A+ |
Summon triggered twice unleashes a wave of minions at once |
| Regent |
S |
Strong Star cards triggered twice dramatically boost the opening tempo |
Synergies
| Card / Relic |
Reason |
| High-damage attacks |
Open with your strongest attack for double damage to break the enemy early |
| Power cards |
Turn 1 Power triggered twice means 2 setup cards' worth in one turn |
| Runic Pyramid |
Hand retention lets you reliably control which card goes first |
Build Adoption
| Build |
Character |
| Strength Build |
Ironclad |
| Barricade Build |
Ironclad |
| Poison Build |
Silent |
| Hybrid Orb Cycle Build |
Defect |
| Passive Doom Scale Build |
Necrobinder |