Special Move
Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump.
Variants
| Move | Startup | On Hit | On Block | DMG |
|---|---|---|---|---|
| H Vagabond Edge | 24 | D | -12 | 540 |
| L Vagabond Edge | 10 | 3 | -4 | 810 |
| M Vagabond Edge | 17 | D | -12 | 1080 |
| OD Vagabond Edge | 17 | D | -12 | 540 |
Evaluation
Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump.
How to Use
Notes on how Kimberly uses Vagabond Edge — combo routes, pressure, whiff punishes — to be added.
How to Counter
Normal versions
- 236LP (Light Vagabond Edge)
- Kimberly is -4F on block — slightly disadvantaged; difficult to punish
- 236MP (Medium Vagabond Edge)
- Kimberly is -12F on block — punishable with a 5–6F confirm
- 236HP (Heavy Vagabond Edge)
- Kimberly is -12F on block — punishable with a 5–6F confirm
OD version
- 236PP (OD Vagabond Edge)
- Kimberly is -12F on block — punishable with a 5–6F confirm
Recommended counters
- Light Vagabond Edge (236LP): -4F — hold block; punishing is difficult
- Medium / Heavy / OD (236MP/HP/PP): all -12F — punish with any 5–6F confirm
Always take your punish on block. Also note: while you are burned out, 236LP lockdown can override every SA — keep SA out of your options there:

