Grab your opponent at close range, disrupt their balance, and toss them to the ground with a powerful throw. Landing this move will raise your medal level, and the move's effect will change depending on that level.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Manège Doré | — | — | — | — |
| M Manège Doré(Attack changes according to Medal level) | 8 | D | — | 0 |
| L Manège Doré(Attack changes according to Medal level) | 10 | D | — | 0 |
| H Manège Doré(Attack changes according to Medal level) | 5 | D | — | 0 |
| OD Manège Doré(Attack changes according to Medal level) | 8 | D | — | 0 |
Evaluation
Grab your opponent at close range, disrupt their balance, and toss them to the ground with a powerful throw. Landing this move will raise your medal level, and the move's effect will change depending on that level.
How to Use
Notes on how Manon uses Manège Doré — combo routes, pressure, whiff punishes — to be added.
How to Counter
Manège Doré is Manon's command grab. On hit she gets +19F, and even when you see her drive rush, no invincible reversal is guaranteed. Frame advantage is better than 236P, so she can also safe-jump many SAs.
More Manons now buffer 63214P as a fuzzy input during their own offense, so pick throws more often on your oki — walk-shimmy may no longer be worth it. Depending on rank, mix neutral jumps and shimmies:
Recommended counters
Defending the wake-up after a Manège Doré hit
Forward dash
- Manon is -2F here
- If you see the dash, mash a 4F button at the earliest possible frame
Drive rush oki (2 medals or fewer)
- Walk back — Manon's drive rush 2MK whiffs. Concede the low and just back away
- She can extend the rush to reach, but then it isn't a meaty
- Even if it does hit, there's no combo follow-up
- 214LK's first hit also whiffs, so you can react and block
- Walking back also makes the command grab whiff
Drive rush oki (3+ medals)
- Walk back — drive rush 2MK whiffs. Same idea as the lower-medal case
- 214LK's first hit also whiffs
- Walking back makes the command grab whiff
- The increased distance makes everything except drive rush → HP very hard to meaty
- Mashing on wake-up has higher expected value at 3+ medals than at lower stacks
Drive rush oki → HP
- HP on block leaves Manon at +1F
- Because the spacing is wide, always press a 4F button after blocking the HP
- You'll lose to her 4F button, but she can't easily confirm — most Manons just buffer the rush into a combo
- If she's burning 3 bars of drive on this gamble, losing the trade is fine
Characters with an 8F-or-faster wide-hitbox invincible reversal
- Confirm her drive rush, then fire the reversal — it punishes cleanly
- Examples: Blanka SA1, Manon SA2, etc.
Warning
A 9F invincible reversal does NOT punish her cleanly here — be careful.

