Skip to main content
Manon
Manon

Manège Doré

→↘↓↙←P
Manège Doré
必杀技

Grab your opponent at close range, disrupt their balance, and toss them to the ground with a powerful throw. Landing this move will raise your medal level, and the move's effect will change depending on that level.

派生・强度差异

技能发生命中防御伤害
Manège Doré
M Manège Doré(Attack changes according to Medal level)8D0
L Manège Doré(Attack changes according to Medal level)10D0
H Manège Doré(Attack changes according to Medal level)5D0
OD Manège Doré(Attack changes according to Medal level)8D0

Evaluation

Grab your opponent at close range, disrupt their balance, and toss them to the ground with a powerful throw. Landing this move will raise your medal level, and the move's effect will change depending on that level.

How to Use

Notes on how Manon uses Manège Doré — combo routes, pressure, whiff punishes — to be added.

How to Counter

Manège Doré is Manon's command grab. On hit she gets +19F, and even when you see her drive rush, no invincible reversal is guaranteed. Frame advantage is better than 236P, so she can also safe-jump many SAs.

More Manons now buffer 63214P as a fuzzy input during their own offense, so pick throws more often on your oki — walk-shimmy may no longer be worth it. Depending on rank, mix neutral jumps and shimmies:

Recommended counters

Defending the wake-up after a Manège Doré hit

Forward dash

  • Manon is -2F here
  • If you see the dash, mash a 4F button at the earliest possible frame

Drive rush oki (2 medals or fewer)

  • Walk back — Manon's drive rush 2MK whiffs. Concede the low and just back away
    • She can extend the rush to reach, but then it isn't a meaty
    • Even if it does hit, there's no combo follow-up
  • 214LK's first hit also whiffs, so you can react and block
  • Walking back also makes the command grab whiff

Drive rush oki (3+ medals)

  • Walk back — drive rush 2MK whiffs. Same idea as the lower-medal case
  • 214LK's first hit also whiffs
  • Walking back makes the command grab whiff
  • The increased distance makes everything except drive rush → HP very hard to meaty
  • Mashing on wake-up has higher expected value at 3+ medals than at lower stacks

Drive rush oki → HP

  • HP on block leaves Manon at +1F
  • Because the spacing is wide, always press a 4F button after blocking the HP
    • You'll lose to her 4F button, but she can't easily confirm — most Manons just buffer the rush into a combo
    • If she's burning 3 bars of drive on this gamble, losing the trade is fine

Characters with an 8F-or-faster wide-hitbox invincible reversal

  • Confirm her drive rush, then fire the reversal — it punishes cleanly
    • Examples: Blanka SA1, Manon SA2, etc.

Warning

A 9F invincible reversal does NOT punish her cleanly here — be careful.