必杀技
A quick and high-reaching jump. Two different follow-ups can be used from it.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Shadow Rise | — | — | — | — |
| H Shadow Rise | — | — | — | 0 |
| L Shadow Rise | — | — | — | 0 |
| M Shadow Rise | — | — | — | 0 |
| OD Shadow Rise | — | — | — | 0 |
Evaluation
A quick and high-reaching jump. Two different follow-ups can be used from it.
How to Use
Notes on how M.Bison uses Shadow Rise — combo routes, pressure, whiff punishes — to be added.
How to Counter
Shadow Rise is M.Bison's air-borne mixup starter. Because it branches into K (Head Press), K→P (Somersault Skull Diver), or P (Devil Reverse), reversal anti-airs are unreliable — air-to-air normals are the safer answer.
Recommended counters
Anti-air priorities
- Avoid invincible reversal anti-airs — the branches shift his axis enough to make them whiff
- Air-to-air jump normals are the safest tool: even a trade or loss has minimal cost
- After blocking the K→K→P (Somersault Skull Diver) branch, a backward crossup jump attack scores a low-risk knockdown
- Air-throw characters can air-throw instead
- Even if he doesn't follow up, M.Bison has nothing that punishes a back-jump from this height

