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Lee

Lee

Lee Frame Data

frames

Frame Data

94
Command Move Target Startup On Guard On Hit DMG Notes
LP(□) Jab 10 1 8 5 Recovers 2f faster ヒット時 or block (t27 r17)
LP(□)RP(△) Pirouette Punch 21 -1 3 20 ホーミング / フロアブレイク / Transition to +2, +6, +29a HMS with 3+4
LP(□)RP(△)LK(×)RK(○) Ki Charge
:4 Left Right Mid Kick , 中 18 -12 5 ,12 Jail from 1st attack / Combo from 2nd hit with 1f delay / Move can be input by pressing 4 during frames 10-13 of 1,2 / Transition to r44 -14 +3 HMS with 3
LP(□)LK(×) Forearm Drop 投げ 12 -3 -2d 35 投げ抜け 1 or 2
:3 :3 , 中 9 -11 0 ,4 Input 3 during frames 13-16 of previous hit / Jail from 1st attack
:3 [[Acid Rain]] , 上 21 -17 14 ,14 Combo from 1st hit / Input 3 during frames 8-9? of previous hit / Timestop ヒット時 / 5 チップダメージ
RP(△) Right Cross 10 1 7 10
RP(△)LK(×) Heat Burst 16 1 +2c [12;12] ヒートバースト / Cancel to r45 with b,b on frame 42 / 2 チップダメージ ガード時 / 12 チップダメージ ヒット時 / Only deals 回復可能ダメージ / Cannot cause a K.O.
RP(△)LK(×)RK(○) Taunt Has a hidden Perfect Input by inputting 2 on the 51~53 frames. / Perfect Input is a Just Frame even in Heat / Perfect Input restores Heat Time
RP(△)RK(○) Axle Throw 投げ 12 -6 -2d 35 投げ抜け 1 or 2 / Side swap
LK(×) 3 14 -8 7 16 Transition to -8, +7 HMS with 4
3~3 Mist Trap 30 -9 2 18
:4 Mist Trap Throw , 投げ ! +0d ,20 Unbreakable / Input 4 on frame 31? from previous hit / Perfect Input not required during Heat / Partially consumes remaining Heat Time, while Perfect input restores Heat Time
LK(×)RK(○) Hitman Transitions to HMS / Transition to r7? FC with d_db_df (8F cost?) / / Transition to r1? FC when transitioning from HMS move transitions? (1F cost?) / Transition to r7? MS with f,n
RK(○) Magic Four 11 -9 2 14
:4 Machinegun Kicks Cardinal , 上 20 -9 +15a (+6) ,12 ヒートエンゲイジャー / ヒートダッシュ +5g +34d / Strong Aerial Tailspin / バルコニーブレイク / Combo from 2nd hit with 1f-5f delay only / Frame advantage on 1st CH: [[Lee combos#Staples|+29a (+22)]] / 4 チップダメージ ガード時 / 5 チップダメージ ガード時 in heat
←LP(□) b+1 14 0 6 9
←1:1 b+1:1 上, 中 14 -5 6 12,6 Transition to -1, +10g HMS with 3+4 / Cancel and transition to -5, +1 MS with F / +6c on crouching hit / Perfect Input not required during Heat / Does not partially consume remaining Heat Time, Perfect input does not restore Heat Time / Heat Time is only restored or consumed after the 2 followup
←1:1+RP(△) Double Fang Cardinal 上, 上 14 -6 +39d (-19) 12,25 バルコニーブレイク / Combos from 1st hit / 10 チップダメージ / Perfect Input not required during Heat / Partially consumes remaining Heat Time, while Perfect input restores Heat Time
←LP(□)LK(×) Mist Illusion +14BT High and Mid パリィ / Puts you behind opponent / Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4
←RP(△) Rear Cross Punch 14 -5 1 9 Transition to -1, +5 MS with F
←LK(×) b+3 15 -14 -3 9
←LK(×)RK(○) Silver Revolution 20 -9 +15a (+6) 23 バルコニーブレイク
←RK(○) Silver Heel 20 -3 +7c 20 フロアブレイク / スパイク / Transition to -2, +8c, +65a HMS with 3 / +18d on crouching opponent
Back Throw Face Crusher 投げ 12 ! -5d 50 Unbreakable
(back to wall).b,←,↖ Wall Jump Backflip 35 1 +34d 21
←,←RK(○) Lee Cutter 19 2 +25a 23 Strong Aerial Tailspin / ホーミング / Transition to +5, +28a HMS with 3 / 6 チップダメージ
↓RP(△) Gut Polisher 18 -6 8 17 Jab evasion
↓LK(×) Silver Low 16 -15 -1 17 Transition to -15, -1, +17a HMS with 4
↓RK(○) Shin 12 -13 -14 7
↓RK(○) D+4 12 -13 -14 7
↙LP(□) Crouch Jab 特下 10 -5 6 5 Transition to Standing with f / +6c on crouching hit
↙RP(△) db+2 特下 11 -4 7 8 Alternate input FC.2
↙LK(×) Bump Kick 20 -12 -1 12
↙LK(×)RK(○) Grass Snake 21 -13 4 19
↙RK(○) db+4 12 -15 -4 6 Alternate input FC.4
↘LP(□) df+1 13 -1 5 10
↘RP(△) Silver Uppercut 15 -7 +34a (+24) 12
↘LK(×) df+3 14 -8 3 13
↘RK(○) df+4 13 -9 5 14 Transition to -9, +5 HMS with 3
→LP(□)RP(△) Aggressive One-Two 上, 上 13 -13 +18a (+9) 12,20 バルコニーブレイク
→RP(△) f+2 14 -9 2 12
→LK(×) f+3 15 -18 -7 6
:4 Acid Storm Cardinal , 上 23 -9 +69a (+53) ,26 トルネード / 10 チップダメージ / Perfect Input not required during Heat / 4 must be input during frames 7?-9? of previous hit / Partially consumes remaining Heat Time, while Perfect input restores Heat Time / Combos from 1st hit / 4 can be input after the 2nd hit on-wards
→LK(×)RK(○) Feather Landing 中, 中 30 +4c +8c 10,20 フロアブレイク 9 チップダメージ
→RK(○) f+4 11 -7 4 13
:1 Deadly Revolution Cardinal , 上 24 5 +20a (+3) ,27 トルネード / バルコニーブレイク / 10 チップダメージ / Combos on 1st hit CH
FC.1 FC.1 特下 10 -5 6 5 Alternate input d+1, db+1
FC.2 FC.2 特下 16 -4 7 5 Alternate input db+2
FC.3 FC.3 13 -17 -6 10
FC.4 FC.4 12 -15 -4 6 Alternate input db+4
FC.df+RK(○) Silver Tail 16 -14 +3c 17 Transition to -14, +3, +25d HMS with 3
FC.df,↓,↘ Slide Step
FC.df,↓,DF#3 Friction Spear Cardinal 18 -15~-9 5 26 Frame advantage ガード時 depends on spacing.: Ranges from -15 up close, to -9 at tip range. / Perfect Input not required during Heat / Perfect input when DF and 3 are input during the same frame / Partially consumes remaining Heat Time, while Perfect input restores Heat Time / Is not bufferable from full crouch (regular version gets buffered instead)
FC.df,↓,↘LK(×) Friction Spear 18 -15~-9 5 20 Frame advantage ガード時 depends on spacing: Ranges from -15 up close, to -9 at tip range. / Bufferable from full crouch
FC.UF+LK(×)RK(○) Catapult Drop 中, 中 46 -4 +18a (+8) 30 バルコニーブレイク / Can hit cross-up / Alternate input FC.UB+3+4, FC.U+3+4
FC.UF+RK(○) Catapult Kick 18 -17 +28a (+18) 25 Transition to -17, +28a (+18) HMS with 3 / Alternate input FC.UB+4, FC.U+4
→,→RP(△) Jostle Wolf 15 2 +18gc 23 トルネード / バルコニーブレイク / Transition to +5, +21gc, +72a (+56) MS with F / 6 チップダメージ
f:F+RP(△) Jostle Wolf Cardinal 15 2 +18gc 26 トルネード / バルコニーブレイク / Transition to +5, +21gc, +72a (+56) MS with F / 11 チップダメージ Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time
→,→LK(×) Pulse Blast 14 -9 +21d (+11) 23 ヒートエンゲイジャー / ヒートダッシュ +5, +36d / バルコニーブレイク / Slight low profile
→,→RK(○) Deadly Edge 16 -5 +29a 22
→,→,→LK(×) f,f,F+3 14 -9 +16a (+9) 14 Knee / Alternate input wr3
→,⬤ Mist Step Transitions to MS / Alternate input HMS.f,n / Can perform standing actions except for 3 and 3+4?
H.2+LK(×) Paradigm Breaker 下, 投げ 20 -14 +0d 40 ヒートスマッシュ / バルコニーブレイク
H.d+LP(□)RP(△) Phantom Rose 18 6 +21a (+11) 30 バルコニーブレイク / 6 チップダメージ ガード時 / Partially consumes remaining Heat Time / Transition to +8, +21a (+11) HMS with 3+4
H.df+LK(×)RK(○) Crimson Howl 16 0 +26a 35 ホーミング / バルコニーブレイク / 7 チップダメージ ガード時 / Partially consumes remaining Heat Time / Transition to +0, +26a MS with F
HMS.1 Freaker Jab 12 2 9 7 Cancel and transition MS with F / Cancel into Scatter Kick (HMS.3) with input HMS.1~3
HMS.1+RP(△) Poison Touch 中, 中 15 -5 6 10,15 On CH: バルコニーブレイク
HMS.2 Scatter Blow 19 -13 +39a (+29) 23 トルネード
HMS.3 Scatter Kick 上, 投げ 18 -3 +0d 21,20 Strong Aerial Tailspin / ホーミング / Shifts to throw ヒット時 from the front / 6 チップダメージ
HMS.4 Shin Slicer 22 -13 +4c 20 Instant トルネード on CH
HMS.u+LK(×) Silver Slash 20 -9 +23d (+13) 32 バルコニーブレイク / Transition to -9, +23d (+13) FC with D / 7 チップダメージ
HMS.u+RK(○) Silver Circle 26 +5c +8c 20
Left Throw Lee Harassment 投げ 12 -3 -3d 40 投げ抜け 1
MS.3 MS.3 15 -12 -1 10
MS.3+RK(○) Friction Spear 25 -15~-9 +5c 20
←,⬤ Sway
qcf+RK(○) Blazing Kick 22 -17 +50a (+40) 24 トルネード
R.df+LP(□)RP(△) The Marvelous Rose 中, 投げ 20 -18 +0d 55+ Rage Art / Removes Recoverable Health / Reversal Break / Damage increases with lower health, maximum 82 / Freezes match timer on activation and ヒット時 / Restores recoverable health ヒット時 / Transition to attack throw ヒット時 / Consumes Rage
Right Throw Lee Stunner 投げ 12 -3 +0d 40 フロアブレイク 投げ抜け 2
↑LK(×) Fake Transition to FC with D / Transition to HMS with 3+4
↖LK(×) Wheel of Fate 18 -13 +20a (+13) 20 トルネード
↖LK(×)RK(○) Silver Cyclone h! 60 +9 (+0) +9a 60 バルコニーブレイク / ガード不能 / Cancel and transition to HMS with 3+4
↖,← Back Handspring > Hitman Automatically transitions to HMS
↗LP(□)RP(△) Knee Drive 投げ 12 -3 +23d 20 投げ抜け 1+2 / Alternate input HMS.uf+1+2
↗LK(×) uf+3 25 -9 2 12
↗LK(×)RK(○) Silver Bullet 22 5 +28d (+20) 30 バルコニーブレイク / Transition to +8, +31d (+23) HMS with 3+4 / 9 チップダメージ
↗RK(○) Silver Arrow 15 -13 +31a (+21) 14 Knee / Alternate input ub+4, u+4
↗,⬤,RK(○) Delayed Rising Toe Kick 23 -13 +32a (+22) 20
ws1 ws1 13 -2 8 12 Automatically transitions to HMS ヒット時 or block
ws2 ws2 14 -8 3 12
ws3 ws3 10 -21 -10 16
ws4 Toe Smash 11 -6 5 16 Transition to -9, +2 HMS with 3

On Guard/Hit advantage. Community data.