Skip to main content
メインコンテンツへ
道具
アクション・持続 3 Adventures

Gear

道具

Gear

Basic Info

  • Type: Action-Duration
  • Cost: 3
  • Effect: +2 Cards / Set aside up to 2 of those cards / At start of next turn, put them in hand.

Rating

$3 for +2 cards plus turn-cycling. Strong hand-shaping. Tier A.

How to Play

$3 buy. Set aside cards you want to fire next turn — Smithy, key combo pieces.

Example: Estate + Smithy drawn → set aside Smithy. Next turn 6 hand + 3 Smithy = 9 access.

Key Combos

Gear + King's Court: +4 cards / set aside 4.

Gear + Smithy: save Smithy for next turn.

Synergies

  • King's Court: doubling.
  • Strong Actions: preserved by setting aside.
  • Chapel: thinning.

Counters & Bad Matchups

  • Short games.
  • Terminal collisions.

Advanced Tips

Set-aside used to land big-coin Province turns.

Decide after drawing: weak hand → no set-aside; strong cards → preserve.