メインコンテンツへ
Gear
Basic Info
- Type: Action-Duration
- Cost: 3
- Effect: +2 Cards / Set aside up to 2 of those cards / At start of next turn, put them in hand.
Rating
$3 for +2 cards plus turn-cycling. Strong hand-shaping. Tier A.
How to Play
$3 buy. Set aside cards you want to fire next turn — Smithy, key combo pieces.
Example: Estate + Smithy drawn → set aside Smithy. Next turn 6 hand + 3 Smithy = 9 access.
Key Combos
Gear + King's Court: +4 cards / set aside 4.
Gear + Smithy: save Smithy for next turn.
Synergies
- King's Court: doubling.
- Strong Actions: preserved by setting aside.
- Chapel: thinning.
Counters & Bad Matchups
- Short games.
- Terminal collisions.
Advanced Tips
Set-aside used to land big-coin Province turns.
Decide after drawing: weak hand → no set-aside; strong cards → preserve.