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港の村
Action 4 Plunder

Harbor Village

港の村

Harbor Village

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Card +2 Actions. After the next Action you play this turn, if it gave you +$, +$1.

Rating

A Plunder Village. Cost 4: +1 Card +2 Actions + conditional +$1. Functionally an upgrade over Base Village (cost 3) when paired with coin-producing Actions.

Defining feature: triggers only when the next Action produces +$. Smithy (+3 cards) doesn't trigger. Market/Militia/Mining Road/Pirate trigger.

In engines paired with coin-producing Actions, Harbor Village adds Silver-equivalent economy.

Overall A tier. Plunder engine cornerstone candidate.

How to Play

Early: any $4 turn → Harbor Village over Silver. First engine piece.

Mid: Harbor Village ×N + N coin-producing Actions = +$N acceleration. Pair with Mining Road, Market, Militia.

Late: Without +$ Actions, it's just a vanilla Village.

Key Combos

Harbor Village + Mining Road: +$2 + +$1 = +$3.

Harbor Village + Market: +$1 + +$1 = +$2.

Harbor Village + Militia: +$2 + +$1 + handsize attack.

Harbor Village + Pirate: Pirate gives no +$ → no trigger, but Pirate is still strong.

Harbor Village + Siren: HV +$1 next turn + Siren draw-to-8.

Synergies

  • Mining Road: +$2 + +$1.
  • Market (Base): +$1 + +$1.
  • Militia: +$2 + +$1 + attack.
  • Merchant Guild: +$1 + coin tokens.
  • Siren: Next-turn acceleration.
  • Pilgrim: HV chain + Pilgrim draw.
  • Smithy: HV connector but no trigger.

Counters & Bad Matchups

  • Pure draw boards: Smithy/Council Room don't trigger HV bonus.
  • Weak supply: No +$ Actions → just a Village.
  • No-attack boards: Functions as basic Village.

Advanced Tips

Trigger condition: Action effect text contains "+$N." Pure draw/+actions don't trigger.

Second Harbor Village: 2-3 copies for engine.

Harbor Village-BM: HV + Mining Road + Silver/Gold BM hits Province line.

Multi-HV: 2 HVs played in sequence both trigger on next +$ Action (cumulative).