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Margrave

Margrave

Basic Stats

Stat Value
Type Territory
Cost 6
Succession Points 3
Effect Coin 3. Cannot Keep. At Cleanup, auto-sets to Domain if you have one.
Set Basic Set

Rating: S

Margrave is the most efficient succession card in the game. At cost 6, it provides:

  • 3 succession points (same as Senator at cost 5, but Margrave also generates coins)
  • 3 coins when played (equal to Metropolis)
  • Auto-set mechanic: Can't Keep it, but it automatically sets itself at Cleanup if you have a Domain

Why Auto-Set Is Not a Drawback

"Cannot Keep" sounds bad. But Margrave auto-sets at Cleanup into your Domain — so unless you're buying it before coronation (before you have a Domain), it's functionally free to keep.

Efficiency Comparison

Card Cost Pts Coins Notes
Margrave 6 3 3 Auto-sets
Duke 8 6 0 Pure succession
Senator 5 3 0 No bonus
Metropolis 6 0 3 Pure economy

Margrave's unique position: Produces the same coins as Metropolis while also generating 3 succession points. No other card achieves this dual purpose.

Synergies

Card Reason
Metropolis Stack economy — Metropolis + Margrave for 6 coins each turn
Klam Klam (Princess) Cost drops to 5 — even easier to acquire
Library Draw engine helps find Margrave consistently
Imperial Crown Margrave + Crown creates a winning score combination

Summary

Margrave belongs in every single deck. 3 points + 3 coins for 6 coins is an objectively excellent deal. Buy 2–3 copies whenever possible — they pay dividends in both succession races and economy generation.