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Build 4: Clamclamm Control (Difficulty: ★★★)
Princess: Southern Sea Princess Clamclamm
Concept: Disrupt opponents with Cursing Witch and Charming Witch while using Clamclamm's -1 cost effect to build economy efficiently.
Making the Most of Clamclamm
After coronating Clamclamm, all cards cost 1 less:
- City (normally 4) → 3 coins
- Star-Reading Witch (normally 3) → 2 coins
- Cursing Witch (normally 5) → 4 coins
Holding Clamclamm from the start dramatically improves your purchasing efficiency.
Building the Control Package
Disruption Options (choose based on supply)
- Cursing Witch: Push Curses onto opponents
- Charming Witch: Strip opponents' action cards
- Battering Ram: Force opponents to discard kept cards
- Land Development: Push Villages onto opponents
Disruption vs. Economy Balance Over-investing in disruption slows your own economy. Keep attack cards to 2–3 and fill the rest with economy cards.