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Build 4: Clamclamm Control (Difficulty: ★★★)

Princess: Southern Sea Princess Clamclamm
Concept: Disrupt opponents with Cursing Witch and Charming Witch while using Clamclamm's -1 cost effect to build economy efficiently.

Making the Most of Clamclamm

After coronating Clamclamm, all cards cost 1 less:

  • City (normally 4) → 3 coins
  • Star-Reading Witch (normally 3) → 2 coins
  • Cursing Witch (normally 5) → 4 coins

Holding Clamclamm from the start dramatically improves your purchasing efficiency.

Building the Control Package

Disruption Options (choose based on supply)

  • Cursing Witch: Push Curses onto opponents
  • Charming Witch: Strip opponents' action cards
  • Battering Ram: Force opponents to discard kept cards
  • Land Development: Push Villages onto opponents

Disruption vs. Economy Balance Over-investing in disruption slows your own economy. Keep attack cards to 2–3 and fill the rest with economy cards.