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コスト 6
Tier A
South Sea Princess Klam Klam
Cards cost you 1 less Coin to buy. (However, the cost cannot go below 1.)
South Sea Princess Klam Klam
Basic Stats
| Stat | Value |
|---|---|
| Type | Princess |
| Cost | 6 |
| Succession Points | None (0) |
| Coronation Effect | All cards cost 1 less to buy (minimum cost 1) |
| Set | Basic Set |
Rating: A
Klam Klam's continuous cost reduction is deceptively powerful. After coronation, every card in the market costs 1 less, including:
- City (4→3 coins)
- Metropolis (6→5 coins)
- Duke (8→7 coins)
- Imperial Capital (11→10 coins)
- Imperial Crown (13→12 coins)
The cumulative effect over multiple turns of buying is enormous, especially in 2-player games.
Strengths
- Universal cost reduction: Applies to every card, no exceptions
- Late-game accessibility: High-cost cards like Margrave and Duke become significantly easier to buy
- Permanent effect: Lasts for the rest of the game after coronation
Weaknesses
- Zero base succession points: Requires other cards to generate points
- In multiplayer, opponents benefit too: Most effective in 2-player games
- No immediate impact: No effect before coronation
Strategy Guide
Coronation Timing Is Critical
The faster you coronate Klam Klam, the more turns you have to exploit the cost reduction. Aim to coronate by turn 8–10 if possible.
High-Value Targets After Coronation
| Card | New Cost | Value Increase |
|---|---|---|
| Metropolis | 5 coins | Buy it a turn earlier |
| Margrave | 5 coins | 3 pts + 3 coin for only 5 — insane value |
| Duke | 7 coins | 6 pts becomes much more accessible |
| Imperial Crown | 12 coins | Now within reach in strong economic games |
Synergies
| Card | Reason |
|---|---|
| Metropolis | 5 coins after reduction — buy it faster |
| Margrave | Becomes even more efficient at cost 5 |
| Duke | 6 points for 7 coins — strong value |
| Bank | Pair with Cities to maximize coin generation |
| Stargazing Witch | Deck control ensures you hit the coins you need |
Summary
Klam Klam is the economic dominator. Her cost reduction snowballs with every purchase after coronation. In 2-player games, early coronation creates an almost insurmountable advantage. Crown her early, buy everything cheaper, and win with sheer card value.