
Punch Construct
パンチコンストラクト
sts2.enemyTypeRegular栄光の路/地下水路
HP55sts2.ascHp60
sts2.strategyTip
1. 構え — 準備
2. 強パンチ (14) — 攻撃
3. 速パンチ (5) — 攻撃
sts2.moves
1
構え
準備2
強パンチ14
攻撃3
速パンチ5
攻撃Basic Info
- HP: 55 (Ascension: 60)
- Act: Underdocks / Path of Glory
- Passive: Artifact 1 — Blocks the first debuff
A construct-type enemy that appears in both Underdocks and Path of Glory. Its defining feature is a fixed 3-turn action cycle: Stance then Heavy Punch then Fast Punch. In Path of Glory it can appear alongside two Cubex Constructs.
Attack Patterns
A fixed 3-turn cycle.
| Turn | Action | Damage | Effect |
|---|---|---|---|
| 1 | Stance | — | Gains 10 Block |
| 2 | Heavy Punch | 14 | Attack (Ascension: 16) |
| 3 | Fast Punch | 5x2 | 2-hit attack + applies Weak 1 (Ascension: 6x2) |
Stance for 10 Block, then Heavy Punch 14 damage, then Fast Punch 5x2 with Weak 1. The cycle repeats.
Strategy Points
- Stance turn has no attack — attack opportunity. But plan Block too for the 14-damage Heavy Punch incoming
- Account for the 10 Block it gains from Stance when you attack. Hits 10 or lower get fully blocked, so on the Stance turn you need 10+ damage to land
- The Weak 1 from Fast Punch is quietly nasty. Weak drops your damage 25%, making it harder to punch through the next Stance Block
- Artifact 1 eats your first debuff. When using Vulnerable or Weak, account for the first hit getting bounced
- HP 55 is relatively low — Focus fire during Stance turns and it dies in 2 cycles (6 turns). With enough damage you can kill it before the next Stance
- Its completely fixed pattern is the biggest weakness. You can predict actions by turn count without looking at intents, planning Block and attacks in advance
コミュニティ投票
コメント (0)
コメントはまだありません。最初のコメントを投稿してみましょう!
不適切なコメントは管理者が削除します