メインコンテンツへ
Сверхракетница
Common 武器

Сверхракетница

Стреляет взрывающимися снарядами. Позволяет проводить атаку-импровизацию «Баллистические ракеты».

Super Missile

Overview

Item Details
English Name Super Missile
Chinese Name 超级导弹
How to Unlock Level Super Missile to 6 in a run
Evolution Material None — auto-evolves at MAX level
Evolves To (To be confirmed)
Pickup Priority B

Effect and Behavior

Super Missile (Japanese name: Stalker) fires exploding projectiles that detonate on impact or at flight end, dealing area explosion damage to nearby enemies. It can glimmer the "Ballistic Missiles" tech, which triggers additional missiles when the glimmer condition is activated. Uniquely, it auto-evolves at MAX level without requiring a passive item as an evolution material — all six passive slots remain free for the player to choose.

  • Fires missiles that explode on impact or flight termination, dealing area damage
  • Explosion radius scales with the Area stat — higher Area means wider blast coverage
  • Can glimmer the Ballistic Missiles tech — additional missiles fire when the glimmer triggers
  • Glimmer activation increases explosion density and total damage output in a burst
  • Auto-evolves at MAX level — no passive evolution material required

Evolution

Level Super Missile to MAX, then open a treasure chest after 10:00 (evolved form name to be confirmed). No passive item is required as an evolution material — unlike most weapons.

With no passive slot reserved for evolution material, all six slots are available for pure build optimization.

Strengths

  • Explosion damage hits multiple enemies simultaneously — highly efficient in dense enemy clusters
  • No evolution material requirement frees all six passive slots for unrestricted build choices
  • Area investment directly expands the explosion radius, compounding with density for higher total hit counts
  • Ballistic Missiles glimmer adds additional explosions on top of the base fire rate

Weaknesses

  • Explosion radius depends on Area — low-Area builds produce small blasts with limited spread
  • Better suited to crowd control than precision single-target damage against distant elites
  • Ballistic Missiles glimmer trigger conditions and probability are unconfirmed — consistency is uncertain
  • Evolved form details are unconfirmed — late-game build planning has some uncertainty

Recommended Characters

No character-specific unlock — accessible to any character via the level 6 condition. Builds that can efficiently stack Area extract the most from the explosion radius scaling. The no-evolution-material design means the weapon integrates cleanly into any passive configuration without reserving a slot.

Recommended Passives

Passive Reason
Candelabrador Area increase directly expands explosion radius — the highest-priority passive for this weapon
Spinach Might increase raises the base explosion damage
Crown Cooldown reduction increases missile fire rate and explosion density
Duplicator Amount increase adds more simultaneous missiles per activation
Bracer Projectile speed improvement raises missile range and travel speed

Recommended Arcana

Arcana Effect
V - Moon Spell Area-related arcana significantly expands explosion radius
XIII - Wicked Season Global stat increases raise Area, Might, and the combined explosion output

Gameplay Tips

Super Missile's explosion mechanic rewards positioning in dense enemy clusters — each explosion hits all enemies within the blast radius. Candelabrador is the first passive to secure; wide explosions transform the weapon from a single-target shot into a multi-enemy clear tool.

The no-evolution-material rule is the weapon's structural advantage — run any six passives without reservation. Explosive-Area builds, Might-focused loadouts, or hybrid configurations are all equally viable since no slot is pre-committed.

Time the Ballistic Missiles glimmer by staying in dense enemy groups when it triggers — the additional missiles produce the highest impact when enemies are clustered within blast range of each other.

FAQ

Q. Why does Super Missile not need a passive evolution material? A. Super Missile auto-evolves at MAX level by design. No passive slot is required for evolution preparation — all six passive choices are fully available from the start of the run.

Q. What triggers the Ballistic Missiles glimmer? A. Ballistic Missiles is a glimmer tech that fires additional missiles when specific in-run conditions are met. Exact trigger conditions and probability are not publicly confirmed.

Q. Is Area investment necessary? A. Yes — explosion radius scales with Area. Without Area investment, each missile's blast hits a small zone. Candelabrador expands the blast and is the single most impactful passive for this weapon.