Glossary

1 in 4 chance to create a Tarot card when a played 8 is scored (must have room)

+3 Mult for each Joker card held

x3 Mult on final hand of round

x1.5 Mult each time a played card of the specified suit is scored. The suit changes each round

+50 Chips when a played Spade is scored

Planet cards and Celestial Packs are free in the shop

+30 Chips for each remaining discard

Gives x1.5 Mult for each King in hand

Each Uncommon Joker gives x1.5 Mult

x3 Mult if all cards held in hand are Spades or Clubs

1 in 2 chance for x1.5 Mult when a Heart suit card is scored

+2 Chips for each remaining card in deck

Copies the effect of the Joker to the right

+2 Mult for every $5 you have

Copies the ability of the leftmost Joker

+2 Chips for every $1 you have

+3 hands, 0 discards for each Blind

Upgrades the level of the first poker hand discarded each round

Played face cards have a 1 in 2 chance to give $2 when scored

Gains x0.25 Mult each time a card is sold, resets when Boss Blind is defeated (starts at x1 Mult)

Gains x1 Mult each time a face card is destroyed (starts at x1 Mult)

x3 Mult if played poker hand has already been played this round

Creates a Tarot card each time you select a Blind (must have room)

+3 Chips each time you discard a card of the specified suit. The suit changes each round (starts at +0 Chips)

x3 Mult, 1 in 1000 chance to be destroyed at end of round

When Blind is selected, destroys the Joker to the right and permanently adds double its sell value to this Mult (Starting +0 Mult)

At start of round, adds a random playing card with a random seal to hand

1 free reroll each time you visit the shop

Disables the effect of every Boss Blind

+80 Chips if played hand contains a Two Pair

Earn $1 at end of round per 9 in your full deck

Gains x0.1 Mult for each Planet card used (Starting x1 Mult)

+80 Chips if played hand contains a Flush

+12 Mult if played hand contains a Straight

Go up to -$20 in debt

Earn $2 per unused discard at end of round

+100 Chips if played hand contains a Straight

When sold, gain a free Double Tag

If first hand of round is a single card, add a copy of it to your hand

x3 Mult if deck contains 16 or more enhanced cards

+10 Mult if played hand contains a Flush

+1 discard

Retriggers all played cards in final hand of the round

Gains $3 of sell value at end of round

+4 Mult for each card below the starting deck size

+4 Mult when a played card with an even rank (2, 4, 6, 8, 10) is scored

Earn $5 when 3 or more face cards are discarded at the same time

+8 Mult when any of Ace, 2, 3, 5, or 8 is scored

Gains +2 Mult per shop reroll (Starting +0 Mult)

x3 Mult if scored hand contains a Diamond, Club, Heart, and Spade

+1 Mult for each Tarot card used (Starting +0 Mult)

All Flushes and Straights can be made with 4 cards

Adds $1 of sell value to every Joker and Consumable card at end of round

Gains x0.75 Mult each time a Glass Card is destroyed (starts at x1 Mult)

+3 Mult when a played Club is scored

Earn $4 at end of each round

Earn $4 when a played Gold Card is scored

+3 Mult when a played Diamond is scored

+1 Mult per hand played, -1 Mult per discard (starts at +0)

+15 Mult, 1 in 6 chance to be destroyed at end of round

Retriggers each played 2, 3, 4, or 5 when scored

+20 Mult if played hand has 3 or fewer cards

1 in 2 chance to create a Tarot card when any Booster Pack is opened (must have room)

Retriggers the first card scored in played hand 2 additional times

Every played card permanently gains +5 Chips when scored

Mult increases by x0.5 for every Jack discarded this round (Starting x1 Mult)

+10 Mult

+100 Chips, decreases by 5 each hand played

When sold 2 or more rounds after acquiring, creates a copy of a random Joker

+4 Mult

x1 Mult for each empty Joker slot

+8 Mult if played hand contains a Pair

+1 hand size

x4 Mult every 6 hands played

When sold during a Boss Blind fight, disables the Boss Blind's effect

Gains x0.25 Mult per Lucky card trigger (Starting x1 Mult)

+3 Mult when a Heart suit card is scored

+10 Mult if played hand contains a Four of a Kind

Gains x0.5 Mult when Small Blind or Big Blind is selected, and destroys a random Joker (Starting x1 Mult)

Earn $5 when a specific rank is discarded. Rank changes each round

Adds a Stone Card to the deck when Blind is selected

Earn $8 if played hand triggers the Boss Blind ability

+3 discards per round, -1 hand

Played face cards become Gold cards when scored

Retriggers all card held in hand abilities

+0-23 Mult, value changes randomly every hand played

Prevents death if chips scored are at least 25% of required, then self destructs

+15 Mult if 0 discards remaining

x0.2 Mult per hand played that isn't your most played poker hand, resets to x1 Mult when you play your most played poker hand (tied included) (starts at x1 Mult)

+31 Chips when a played card with an odd rank (A, 3, 5, 7, 9) is scored

+7 Mult when a played Club is scored

Doubles all listed probabilities

All cards are considered face cards

At end of shop, creates a Negative copy of up to 2 consumable cards held (must have room)

x2 Mult when the first face card is scored

+20 Mult, -4 Mult after each round

Adds double the lowest rank in hand to Mult

x2 Mult, loses x0.01 Mult per card discarded

Gains +3 Mult when a Booster Pack is skipped (Starting +0 Mult)

1 in 2 chance to earn $1 for each face card held in hand

+1 Mult every hand played without scoring a face card. Resets to +0 when a face card scores

Creates 2 Common Jokers when Blind is selected (must have room)

Earn $1 at end of round. Payout increases by $2 for every Boss Blind defeated

Earn $1 when a Spade suit card is scored

Gains +15 Chips if played hand contains a Straight (Starting at 0)

Earn $1 at end of round for each unique Planet card used this run

+30 Chips when a played face card is scored

+20 Chips, +4 Mult when an Ace is scored

Creates a random Spectral card if poker hand is a Straight Flush (must have room)

x2 Mult if played hand has a scoring Club card and a scoring card of any other suit

All played cards retrigger for the next 10 hands

+13 Mult for each Queen held in hand

Allows Straights to be made with gaps of 1 rank (e.g. 2, 3, 5, 7, 8)

Same Joker, Tarot, Planet, and Spectral cards can appear multiple times in the same shop

If first hand of round plays a single 6, destroy it and create a Spectral card (must have room)

+50 Chips if played hand contains a Pair

Hearts and Diamonds count as the same suit, Spades and Clubs count as the same suit

+5 Mult each time a played face card is scored

Retriggers all played face cards

1 in 4 chance to upgrade the level of the played poker hand

+2 Mult each time a hand containing a Two Pair is played (starts at +0 Mult)

Every played card counts in scoring

+4 Chips if played hand has exactly 4 cards (starts at +0 Chips)

Gains x0.2 Mult per Steel Card in your deck (starts at x1 Mult)

+25 Chips for each Stone Card in your full deck

+250 Chips, -2 hand size

Adds the number of times a poker hand has been played to Mult

Creates a Tarot card if poker hand contains an Ace and a Straight (must have room)

Adds the sell value of all other Jokers to Mult

x2 Mult if played hand contains a Pair

x4 Mult if played hand contains a Four of a Kind

x2 Mult when a card of the specified rank and suit is scored. The combination changes each round

x3 Mult if played hand contains a Straight

x2 Mult if played hand contains a Flush

x3 Mult if played hand contains a Three of a Kind

Gains x0.25 Mult each time a Blind is skipped (starts at x1 Mult)

Earn $5 if poker hand played is the specified hand of the round

Earn an extra $1 of interest for every $5 you have at end of round

If the first discard of a round has only 1 card, destroy it and gain $3

Played Kings and Queens each give x2 Mult when scored

+2 hand size, -1 hand per round

+5 hand size, reduced by 1 each round

Creates a Tarot card if poker hand played is worth $4 or less (must have room)

x0.1 Mult for each played enhanced card, removes the enhancement (starts at x1 Mult)

+10 Chips and +4 Mult when a 4 or 10 is scored

+8 Chips each time a played 2 is scored (starts at +10 Chips)

+100 Chips if played hand contains a Three of a Kind

+3 Mult when a Spade suit card is scored

Gains x1 Mult for every 23 cards discarded (Starting x1 Mult)

+12 Mult if played hand contains a Three of a Kind

Select 2 cards, converts the left card into the right card

Creates up to 2 random Joker cards (must have room)

Enhances 1 selected card into a Glass Card

Increases rank of up to 2 selected cards by 1

Gain the total sell value of all Jokers held (max gain of $50)

Enhances 1 selected card into a Steel Card

Enhances 1 selected card into a Gold Card

Creates up to 2 random Tarot cards (must have room)

Enhances 2 selected cards into Mult Cards

Creates the last Tarot or Planet card used during this run (The Fool excluded)

Destroys up to 2 selected cards

Doubles your money (max gain of $20)

Enhances 2 selected cards into Bonus Cards

Creates up to 2 random Planet cards (must have room)

Enhances 1 selected card into a Wild Card

Enhances 2 selected cards into Lucky Cards

Converts up to 3 selected cards to Clubs

Converts up to 3 selected cards to Diamonds

Converts up to 3 selected cards to Hearts

Enhances 1 selected card into a Stone Card

1 in 4 chance to add Foil, Holographic, or Polychrome to a random Joker

Converts up to 3 selected cards to Spades

Level up Flush House: +4 Mult, +40 Chips

Level up Full House: +2 Mult, +25 Chips

Level up Flush Five: +3 Mult, +50 Chips

Level up Flush: +2 Mult, +15 Chips

Level up Four of a Kind: +3 Mult, +30 Chips

Level up Pair: +1 Mult, +15 Chips

Level up Straight Flush and Royal Flush: +4 Mult, +40 Chips

Level up Five of a Kind: +3 Mult, +35 Chips

Level up High Card: +1 Mult, +10 Chips

Level up Straight: +3 Mult, +30 Chips

Level up Two Pair: +1 Mult, +20 Chips

Level up Three of a Kind: +2 Mult, +20 Chips

Copies a random Joker, but destroys all other Jokers

Adds Foil, Holographic, or Polychrome effect to 1 selected card

Upgrades every poker hand by 1 level. Only this card can also rarely appear in Celestial packs

Creates 2 copies of 1 selected card

Adds a Red Seal to 1 selected card

Adds Negative to a random Joker. -1 hand size

Destroys 1 random card in hand, adds 3 random enhanced face cards to hand

Destroys 1 random card in hand, adds 2 random enhanced Aces to hand

Adds Polychrome to a random Joker, but destroys all other Jokers

Destroys 5 random cards in hand, gain $20

Destroys 1 random card in hand, adds 4 random enhanced number cards to hand

Adds a Purple Seal to 1 selected card

Converts all cards in hand to a random rank. -1 hand size

Converts all cards in hand to a random suit

Adds a Gold Seal to 1 selected card

Creates a random Legendary Joker (must have room)

Adds a Blue Seal to 1 selected card

Creates a random Rare Joker, but sets money to $0

+1 Joker slot

Does nothing

All cards and packs in shop are 25% off

+1 consumable slot

Boss Blind can be rerolled once per Ante for $10

Foil, Holographic, and Polychrome cards appear x4 more often

+1 hand per round

-1 Ante, -1 hand per round

Foil, Holographic, and Polychrome cards appear x2 more often

Cards in shop can appear with an Enhancement, Edition, or Seal

All cards and packs in shop are 50% off

Playing cards can be purchased from the shop

Raises the cap on interest earned per round to $20

+1 additional hand per round

Planet cards in the consumable area give x1.5 Mult to their corresponding poker hand

Spectral cards may appear in any Arcana pack

+1 card slot available in shop

+1 card slot available in shop, for a total of 4

+1 hand size

+1 additional hand size

-1 Ante, -1 discard per round

Planet cards appear x2 more often in the shop

Planet cards appear x4 more often in the shop

+1 additional discard per round

Reroll cost decreases by an additional $2

Reroll cost decreases by $2

Boss Blind can be rerolled any number of times for $10

Raises the cap on interest earned per round to $10

Tarot cards appear x2 more often in the shop

Tarot cards appear x4 more often in the shop

Celestial packs always contain the Planet card for your most played poker hand

+1 discard per round

Start run with no face cards in the deck

Gain a Double Tag after defeating a Boss Blind

+1 Joker slot, -1 hand for every round

+1 hand for every round

Uses a special deck with an unusual composition (see linked page)

Start with a deck of 26 Spades and 26 Hearts

Start with a deck where all ranks and suits are random

Spectral cards may appear individually in the shop. Start with a Hex card

At end of each round, gain $2 per remaining hand and $2 per remaining discard. However, no interest is earned

Start with the Crystal Ball Voucher and 2 copies of The Fool

Start with a Telescope Voucher. -1 consumable slot

+2 hand size, -1 Joker slot for every round

When a played hand is scored, Chips and Mult are balanced. Blind's minimum score is doubled.

+1 discard for every round

Start with an extra $10

Start with Tarot Merchant, Planet Merchant, and Overstock Vouchers

Flips and shuffles all Jokers

x1.5

1 random card is selected from your full hand every time

One held Joker is disabled each hand

No special ability. Can also be skipped to earn a Tag

Decreases the level of the played poker hand

All Club cards are debuffed

Poker hands already played this round do not score

After each hand played, cards are drawn face down

Base Chips and Mult are halved

All Spade cards are debuffed

All Heart cards are debuffed

2 random cards are discarded each time a hand is played

First hand is drawn face down

-1 hand size

All face cards are drawn face down

Only 1 poker hand type can be scored this round

Minimum score is half the usual, but only 1 hand can be played

Playing your most played hand sets money to $0

Cards played previously this Ante are debuffed

All face cards are debuffed

Must play 5 cards to score

After Play or Discard, always draw 3 cards

Lose $1 every card played

Minimum score is 2x the usual

Start with 0 discards

1 in 7 chance for drawn cards to be face down

All Diamond cards are debuffed

All cards are debuffed until 1 Joker is sold

Minimum score is 3x the usual

Rerolls the next Boss Blind

Gain a free Mega Buffoon Pack

Gain a free Mega Arcana Pack

Next shop, the first card and Booster Pack are free

Next shop, rerolls start at $0

Gain a copy of the next Tag acquired (Double Tags excluded)

Doubles your money (max gain of $40)

Gain a free Mega Spectral Pack

Next shop has a free Foil Joker

Gain $1 per unused discard this run

Gain $1 per hand played this run

Next shop has a free Holographic Joker

After defeating the next Boss Blind, gain $25

+3 hand size for the next round only

Gain a free Mega Celestial Pack

Next shop has a free Negative Joker

Upgrades a randomly specified poker hand by 3 levels

Next shop has a free Polychrome Joker

Next shop has a free Rare Joker

Gain $5 per Blind skipped this run

Gain a free Mega Standard Pack

Creates up to 2 Common Jokers (must have room)

Next shop has a free Uncommon Joker

Next shop has an additional Voucher in the shop

+30 extra Chips

x2 Mult, 1 in 4 chance to destroy the card

Earn $3 if this card is held in hand at end of round

1 in 5 chance for +20 Mult, 1 in 15 chance to earn $20

+4 Mult

x1.5 Mult while this card is held in hand

+50 Chips, no rank or suit

Can be used as any suit

Creates a Planet card corresponding to the last played poker hand

Earn $3 when this card is scored

Creates a Tarot card when discarded (must have room)

Retriggers this card 1 time

No additional effect

+50 Chips

+10 Mult

+1 Joker slot

x1.5 Mult

30% chance for Jokers to be added with an Eternal sticker, preventing them from being sold or discarded

-1 discard

30% chance for Jokers to be added with a Rental sticker, costing $1 when acquired and $3 per round

Required score for Blinds scales faster

30% chance for Jokers to be added with a Perishable sticker, which disappears after 5 rounds

Required score for Blinds scales even faster

Small Blind gives no reward money

Base difficulty
コメント (0)
不適切なコメントは管理者が削除します