Potions

Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.

Enemy's attacks deal 30% less damage for the next 4 turns.

Upgrade all cards in your Hand for the rest of combat.

Gain 12 Block.

Shuffle ALL your cards into your Draw Pile. Draw 5 cards.

Draw 1 card. At the start of your next 3 turns, draw 1 additional card.

Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.

Gain 1 Energy. Draw 2 cards.

Gain 2 Dexterity.

Play the top 3 cards of your Draw Pile.

Choose a card in your Draw Pile and add it into your Hand.

This turn, your next card is played an extra time.

Gain 2 Energy.

Fill all your empty potion slots with random potions.

Deal 10 damage to ALL enemies.

When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.

Deal 20 damage.

Gain 5 Strength. At the end of your turn, lose 5 Strength.

Triple your Block.

Deal 12 damage to ALL players and enemies. Can be thrown at the Merchant for 100 Gold instead.

Gain 5 Max HP.

Gain 1 Strength and 1 Dexterity.

Discard any number of cards, then draw that many.

The next Attack you play deals triple damage.

Exhaust your Hand. Draw 10 cards.

Gain 7 Plating.

Gain 3 Thorns.

Put a card from your Discard Pile into your Hand. It's free to play this turn.

Gain 1 Buffer.

Gain 1 Ritual.

Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.

Apply 1 Weak and 1 Vulnerable to ALL enemies.

Deal 15 damage.

Enemy loses 9 HP at the end of each of its turns.

Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.

Gain 1 Energy. Gain an additional 1 Energy at the start of your next 3 turns.

Gain 5 Regen.

ALL enemies lose 7 Strength this turn.

Gain 10 Block. Next turn, gain 10 Block.

Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.

Draw 7 cards. Randomize the cost of cards in your Hand this turn.

Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.

Retain your Hand for 2 turns.

Gain 2 Strength.

Draw 3 cards.

Choose a card in your Hand. It is free to play this combat.

Apply 3 Vulnerable.

Apply 3 Weak.
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