Statuses

Negates the next debuff applied.

All damage and HP loss received is reduced to 1.

Gain Block at the end of each turn.
Gain Block at the end of each turn. Loses 1 stack when hit by unblocked attack damage.

Heal HP at the end of each turn; loses 1 stack.

Gain Strength each turn.

When attacked, deal damage to the attacker.

When you draw a card, its cost becomes random.
If Doom is equal to or greater than your HP, die at end of turn.

Damage from Orbs is increased by 50%.

Lose HP at the start of turn, then lose 1 stack.

Attack damage received is increased by 50%.

Attack damage dealt is decreased by 25%.
A negative card that remains in your deck.
Exhausts if still in hand at end of turn.
Remove the card from the deck until end of combat.
Triggers when this card kills a non-minion enemy.
Always in your opening hand.
Stays in hand instead of being discarded at end of turn.
A negative card removed at the end of combat.
Cannot be played from hand.
Card becomes upgraded. Each card can be upgraded only once.
Reduces the damage you take until your next turn.

Increases Block gained from cards.
The resource spent to play cards from your hand.

Increases the effect of Orbs you generate.

Increases damage dealt by Attack cards.
Place an Orb into an empty slot.
An orb whose damage grows over time.
Consume the rightmost Orb and trigger its Evoke effect.
An orb that grants Block.
An orb that deals damage to a random enemy.
An orb that grants Energy.
Negative modifiers attached directly to cards.
When discarded from hand during your turn, plays itself automatically at 0 cost.
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