Enemies

1. Startup — Prep. 2. One-Two (5) — 2-hit. 3. Sharpen — Gain Strength. 4. Hammer Upper — Attack.

An Act 2 mechanical enemy. V1.0 is the simplest version with basic attack patterns. Appears alongside other Battle Friends.

An Act 2 mechanical enemy. V2.0 has upgraded patterns and buff abilities. Prioritize over V1.0.

An Act 2 mechanical enemy. V3.0 is the strongest version with heavy damage and special abilities. Top priority in a Battle Friend encounter.

A Bowlbug egg form. Hatches into a Hatchling after a few turns. Ideally kill it before hatching, but prioritize based on what else is in the fight.

A Bowlbug nectar type. Heals other enemies — kill it first before it keeps others alive.

1. Headbutt (15) — Attack. 2. Stun — Stun. 3. Dizzy — Debuff.

A Bowlbug silk type. Supports by applying Block to other enemies. Prioritize like the Nectar type.

An Act 2 Cultist enemy. Massive Armor via petrification. If you can't chip through, its Ritual Strength stacks become lethal.

A large Act 2 enemy. Devastating bite attacks with huge single-hit damage. Stack Block to survive.

1. Whip (3) — Attack. 2. Slump (8) — Attack. 3. Slime — Debuff.

1. Charge — Prep. 2. Repeater Blast — Attack. 3. Expel Blast (5) — Attack. 4. Submerge — Evade.

An Act 2 Cultist enemy. Supports allies with moisture-powered buffs. If paired with other Cultists, top priority to remove.

An Act 2 upper-tier Cultist. Summons minions while self-buffing — two fronts at once. Manage minions while chipping it down.

1. Note (9) — Attack. 2. Note (1×4) — Attack. 3. Rage — Unknown. 4. Mandibles — Unknown. 5. Skitter — Unknown.

An Act 1 minion summoned by other enemies. Not threatening alone but chip damage adds up if ignored.

1. Fabricate — Summon minion. 2. Fabrication Strike (18) — Attack. 3. Collapse (11) — Attack.

1. Note (13) — Attack. 2. Note (Strength 2) — Buff. 3. Note (11 + Vulnerable 1) — Attack. 4. Rage — Unknown. 5. Coin Spit — Unknown. 6. Sweep — Unknown. 7. Relic Throw — Unknown.

An Act 1 Gremlin mob. Attacks apply Weak. May drop potions on death. Appears alongside other Gremlins.

1. Vulnerable Spore — apply Vulnerable. 2. Weak Spore — apply Weak. 3. Smash (11) — Attack.

1. Phantasm — Spawn decoy. 2. Swipe (8) — Attack. 3. Headbutt (14) — Attack.

1. Tackle (9) — Attack. 2. Grab (12) — Attack. 3. Whip (3) — Attack.

1. Tongue Lash (13) — Attack. 2. Smite Evil (21) — Heavy Attack. 3. For the Queen — Buff.

An Act 1 worm-type enemy. Burrows to evade and strikes when it surfaces. Damage may not land while underground.

A self-destruct enemy that appears in Act 2. Has 1 HP but explodes for heavy damage if ignored. Kill on sight — any attack one-shots it.

1. Thunder Strike (6) — Multi-hit. 2. Shock Slap (13) — Attack. 3. Shock Burst (16) — Attack.

1. Gimme (7) — Attack + Steal Gold. 2. Double Smash (6) — 2-hit. 3. Hehe (8) — Attack.

1. Shield (15) — Block. 2. Guard — Unknown.

A minion hatched from Bowlbug eggs. Weak alone, but multiple at once become a chore. Best to kill the egg before it hatches.

1. Charge (10) — Attack. 2. Haunt — Debuff. 3. Swipe (13) — Attack. 4. Stomp (4) — Attack.

1. Softening Slime — Debuff. 2. Bite (17) — Attack. 3. Drill (7) — Multi-hit.

1. Jab (3) — Attack. 2. Whirlwind (2) — Multi-hit. 3. Piercing Gaze (10) — Attack.

1. Quick Slash (5) — Attack. 2. Boomerang (2) — Multi-hit. 3. Power Dance — Buff.

A medium Leaf Slime in Act 1. Splits into two small ones below a threshold HP. Like Twig Slime, killing it before splitting is the goal.

A small Act 1 Leaf Slime spawned when a medium splits. Not a threat alone, but you have to clean up both.

1. Altitude Gas (8) — Attack. 2. Swell (5) — Attack. 3. Super Gas Blast (8) — Attack.

An Act 2 shield-type enemy. Grants Block to allies while stacking Block for itself. Since it takes ages to kill, sometimes ignoring it and killing the primary threat is better.

1. Web Cannon (9) — Attack. 2. Pounce (14) — Attack. 3. Curl & Grow — Buff.

1. Rend (14) — Attack. 2. Roar — Buff. 3. Claws (4) — Multi-hit.

1. Note (17) — Attack. 2. Note (10×2) — Attack. 3. Note (16×2) — Attack. 4. Breaker — Unknown. 5. Flail — Unknown. 6. Drive — Unknown.

1. Poison — apply Poison. 2. Bite (13) — Attack. 3. Drain (4) — lifesteal.

1. Body Slam (12) — Attack. 2. Slash (6) — Attack. 3. Intimidate — Debuff.

1. Note (Dizzy 2) — Status. 2. Noise — Unknown.

1. Lay Egg — Spawn minion. 2. Smash (16) — Attack. 3. Soften (7) — Attack + Debuff.

1. Magisterial Scrutiny — Debuff. 2. Peck (4) — Multi-hit. 3. Judicial Flight — Buff. 4. Verdict — Heavy Attack.

An Act 2 phantom-type enemy. When slain, revives next turn at full HP via its Phantasm ability. Effectively has double HP since you must kill it twice.

1. Stance — Prep. 2. Heavy Punch (14) — Attack. 3. Quick Punch (5) — Attack.

An Act 2 Ruby Raider assassin. Huge single-target damage against marked targets. Light defense — kill it first.

1. Swing — Attack. 2. Wide Swing (12) — Attack. 3. Weak Swing (5) — Attack.

An Act 2 Ruby Raider frontliner. High HP tank. Strength buff scales its damage over time, so long fights are dangerous.

An Act 2 Ruby Raider ranged type. Deals steady damage each turn. Rotate Block to manage the pressure.
1. Track — Debuff. 2. Hounds — Summon minions. 3. Release the Hounds — Attack.

1. Bite (14) — Attack. 2. Chomp (5) — Attack. 3. Grow Teeth — Buff.

1. Sea Kick (11) — Attack. 2. Spin Kick (2) — Multi-hit. 3. Bubble Belch — Debuff.

A clam-type enemy in the Act 1 underdocks. Alternates between closing its shell for Block and opening to attack. Counter on the attack turn.

1. Shrink — Debuff. 2. Bite (7) — Attack. 3. Stomp (13) — Attack.

1. Slime Spew — Debuff. 2. Barrage — Multi-hit. 3. Vampiric Embrace — Lifesteal. 4. Crush (30) — Heavy Attack.

1. Strangle — Debuff. 2. Strike — Attack. 3. Whip (12) — Attack.

1. Oil Spray (8) — Attack. 2. Slam (11) — Attack. 3. Rage (6) — Attack.

1. Sleep — Sleeping. 2. Roll Out (16) — Attack. 3. Snore — Debuff.

An Act 1 plant enemy. Bite attacks and vine-restrain behavior. Being restrained limits your actions.

An Act 1 Gremlin mob. Low HP but surprising damage. Appears in packs and overwhelms by numbers.

1. Protruding Spikes — Reflect damage. 2. Spike Burst — AoE. 3. Tongue Lash — Attack.

1. Note (12 + Vulnerable 1) — Attack. 2. Thrust — Unknown.

An Act 2 phantom enemy. Gains Attack each turn — the longer it lives, the deadlier. Rush it down.

An Act 2 phantom enemy. Relies on debuffs — stacks Vulnerable and Weak. Debuff accumulation snowballs, so clear it quickly.

1. Phantasm — Buff. 2. Piercing Gaze (10) — Attack. 3. Lament — Debuff.

1. Pickpocket — Steal Gold. 2. Glide — Buff. 3. Hat Trick (21) — Attack. 4. Snatch (14) — Attack. 5. Flee — Escape.

1. Spike Spit (3) — Attack. 2. Roll (7) — Attack. 3. Spikin — Buff.

An Act 1 minion-type egg. High HP and Armor make it a wall. Low offense, but damage piles up while other enemies focus-fire.

1. Bite (13) — Attack. 2. Burrow — Evade. 3. From Below — Attack.

An Act 2 mechanical enemy that summons turrets for ranged damage. Destroying turrets is fruitless since it just re-summons — focus the operator down.

A medium slime in Act 1. Splits into two small slimes below a threshold HP. Ideally one-shot it before it splits.

A small Act 1 slime spawned when a medium slime splits. Weak alone, annoying in numbers.

1. Scratch (8) — Attack. 2. Diseased Bite (6) — Attack + Poison. 3. Shriek — Debuff.

1. Vine Grab (8) — Attack. 2. Swipe (6) — Attack. 3. Bite (16) — Attack.

A weak Act 1 worm mob, usually appearing in groups. AoE attacks clear them efficiently.

An Act 2 mechanical enemy. Gains Strength at the start of each turn via its High Voltage ability, scaling up over time. Must be killed early.

An Act 2 Elite. An embodiment of ancient relics. High HP and Armor with unpredictable patterns. Learning its cycle is the key to winning.

An Act 1 Elite. A flying, bird-type behemoth. Powerful charges plus it summons smaller Byrds. Clear adds while chipping the main body.

1. Writhe (5) — Attack. 2. Swell (6) — Attack. 3. Constrict (8) — Attack.

1. Pheromone Spit — Debuff. 2. Bee Swarm — Summon minions. 3. Spear (18) — Attack.

1. Battle Cry — Buff. 2. Flail (9) — Attack. 3. Charge (15) — Attack.

1. Jab (22) — Attack. 2. Radiate (16) — Attack. 3. Whirlwind (9) — Multi-hit. 4. Pulse — Buff.

1. Power Shield — Block. 2. Overwhelm — Debuff. 3. Spear — Attack. 4. Prep — Empower next attack. 5. Magic Bomb — Heavy Attack.

1. Charge (25) — Attack. 2. Flamethrower — AoE. 3. Wind Up — Empower next attack. 4. Heavy Cleave — Heavy Attack.

1. Bite (5) — Attack. 2. Whip (7) — Attack. 3. Frenzy (1) — Multi-hit. 4. Grow — Buff.

An Act 1 Elite. A frog-type parasite. Poison plus high mobility. Poison stacking is the real threat, so avoid long fights — go aggressive.

1. Smash — Attack. 2. Zoom (16) — Attack. 3. Inertia — Buff. 4. Super Club (6) — Attack.

1. Soul Burn (29) — Heavy Attack. 2. Maelstrom (6) — Multi-hit. 3. Drain Life (18) — Lifesteal.

1. Hex — apply Curse. 2. Soul Slash (15) — Attack. 3. Soul Flame (3) — Multi-hit.

1. Crash (17) — Attack. 2. Thrash — Attack. 3. Terror — Debuff.

One of the Act 3 bosses. A strategist boss that summons buildings to control the battlefield. Summons handle offense, defense, and buffs while it directs from the back. Balance clearing summons with chipping the body.

1. 踏みつけ — 筋力を増加 2. すき込み (18) — 攻撃 3. 獣の咆哮 — バフ付与

1. 暴れる (12) — 攻撃 2. 膨張打撃 (4) — 攻撃+バフ 3. 虫刺し (6) — 攻撃 4. 適応 — バフ 5. 防御打撃 — ブロック+攻撃

1. 劇的に開く (25) — 大ダメージ 2. ドアスラム (15) — 攻撃 3. 強制 (20) — 攻撃

1. Beam — Attack. 2. Come Back (40) — Heavy Attack. 3. What Was That — Special.

1. 脆弱のオーブ (8) — 脆弱付与 2. 弱体のオーブ (8) — 弱体付与 3. ビーム (3) — 複数回攻撃 4. 儀式 — 筋力増加

1. 知識の呪い — 呪いカード付与 2. 平手打ち (17) — 攻撃 3. 知識の圧倒 (8) — 複数回攻撃

1. スラッシュ (19) — 攻撃 2. 切り裂き (9) — 攻撃 3. スラッシュ2 (12) — 攻撃 4. 魂の吸収 — 筋力/敏捷性減少

1. Marionette Strings — Debuff. 2. It's Mine! — Special. 3. Shine for Me — Minion-related.

1. Aim (3) — Multi-hit. 2. Precision Beam (18) — Attack. 3. Charge — Empower next attack. 4. Laser — Attack. 5. Recharge — Buff.

1. 招き寄せ — デバフ付与 2. 脱ガス (16) — 攻撃 3. 凝視 (7) — 攻撃 4. フェード — バフ 5. 絶叫 — デバフ

1. 復活 — 復活能力 2. 噛みつき (20) — 攻撃 3. 頭突き (14) — 攻撃

1. 地面を液状化 — デバフ 2. 暴れ回る — 複数回攻撃 3. 飛びかかり噛みつき — 大ダメージ

1. タックル — 攻撃 2. ソウルビーム — 攻撃 3. 弱タックル — 攻撃

1. Ink Splatter (7) — Attack. 2. Ink Spear (6) — Attack. 3. Sever (27) — Heavy Attack. 4. Prep — Empower next attack.

1. 加圧 — バフ 2. 踏みつけ (15) — 攻撃 3. 突進 (10) — 攻撃 4. 吸い上げ — HP吸収 5. 圧力砲 — 攻撃 6. 加圧上昇 — バフ強化
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