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Knowledge Demon

Knowledge Demon

知識の悪魔
Boss魔窟
HP379Asc HP399
Strategy Tip
デバフの選択は、ダメージが増える”崩壊”が対策しやすいです。

Moves

1
知識の呪い
呪いカード付与
2
平手打ち17
攻撃
3
知識の圧倒8
複数回攻撃

Basic Info

  • HP: 379 (Ascension: 399)
  • Appears in: Lair
  • Cycle: 4-turn loop

One of Act 2's hardest bosses. High HP plus a 4-turn debuff-choice gimmick crushes passive decks under heal and Strength accumulation. Aggressive play aimed at a short kill is the baseline approach.

Attack Patterns

Runs a fixed 4-turn loop.

Turn Action Effect
1 Demon's Choice Forces you to pick one of two debuffs
2 Attack 16-18 damage
3 Triple Strike 8 damage x 3 (24 total)
4 Recovery Attack 11 damage + Heal + permanent 2 Strength

Debuff-choice options shift as the fight progresses.

Early options:

  • Collapse: take 6 damage per turn
  • Mind Rot: draw 1 fewer card per turn

Late options:

  • Sloth: play only 3 cards that turn
  • Drain: max Energy reduced

Strategy

For debuff-choice, Collapse is usually the stable pick. 6 damage per turn hurts but is predictable and manageable. Mind Rot's draw reduction impacts your entire deck flow, so it becomes increasingly lethal the longer the fight.

Turn 4 Recovery Attack is the most dangerous action. 11 damage itself is small, but the heal plus permanent 2 Strength stacking is the problem. Each cycle stacks Strength to 2, 4, 6, pumping turn 2 and 3 damage. That's why passive decks lose — you need to aim for a short fight.

Turn 3 Triple Strike (8x3=24) has many hits, so thorn/Flame Barrier-style reflect damage shines. 3 ticks of reflect go off, giving you offense-in-defense.

Sloth (3-card limit) and Drain (Energy reduction) are both brutal late-game debuffs. Reaching that point means the fight already went too long, so aggression from the start to reduce cycle count is the core solution.

Character-Specific Counterplay

  • Ironclad: Strength buff scaling enables the short fight. Flame Barrier stacks reflect damage on Triple Strike. Collapse's 6/turn is survivable with high HP pool.
  • Silent: Poison chip damage works well against high HP. Mind Rot's draw reduction is especially lethal for Silent, so pick Collapse. Leg Sweep's Vulnerable also softens Triple Strike.
  • Defect: Orb damage isn't affected by card restrictions. Frost Orbs Block Triple Strike while Lightning or Dark chip HP. Close the fight before late-game debuffs.
  • Necrobinder: Minions add volume and close the kill before Strength stacks too high. Watch Collapse's self-damage alongside your HP.
  • Regent: Deploy Powers early for reliable chip damage. Powers aren't affected by debuffs, so losing tempo on turn 1 Demon's Choice is easy to recover from.

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