Cards
共通 (97)
A0Deal 3 damage. At the start of your next turn, return this to your Hand.
B0Innate. Deal 11 damage to ALL enemies. Exhaust.
C1Deal 7 damage. Gain Block equal to damage dealt.
B0Deal 5 damage. Draw 1 card.
B1Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
B1Deal damage equal to the number of cards played this combat.
C2Deal 20 damage. If Fatal, gain 20 Gold.
B3Deal 25 damage. Add 3 random 0 Colorless Energy cards into your Hand.
C3Deal 10 damage. The enemy takes double damage from other players this turn.
B1Innate. Deal damage equal to the number of cards in your Draw Pile.
B0Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
B2Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
C1Deal 12 damage. Retain your Hand this turn.
C1Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
C2Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
C1Deal 11 damage. At the start of your next turn, return this to your Hand.
B1Deal 14 damage.
BXDeal 10 damage to a random enemy X times.
B1Procure a random potion. Exhaust.
B1Put every Rare card from your Draw Pile into your Hand. Exhaust.
C3Play 3 random Attacks from your Discard Pile.
C0Another player gains 3 Colorless Energy.
A2Play 2 random cards from your Draw Pile.
B1Give another player 5 Strength this turn.
B0Enemy loses 9 Strength this turn. Exhaust.
B1Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust.
B2Gain 13 Block. Retain your Hand this turn.
A0Gain 4 Block. Draw 1 card.
C1A random card in your Draw Pile without Replay gains Replay 2.
C1ALL allies draw 2 cards.
B0If you have no Attacks in your Hand, draw 2 cards.
C1Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
C0Add 1 random Colorless card into your Hand. Exhaust.
C1Give another player 11 Block.
A0Draw 3 cards. Exhaust.
B1Gain Block equal to the Block on another player. Exhaust.
B0Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
C0Gain 2 Colorless Energy. Exhaust.
C0Next turn, gain Block equal to your current Block. Exhaust.
B0Retain. Exhaust up to 3 cards in your Hand. Exhaust.
C2ALL players gain 12 Block.
B0Retain. If your Hand is empty, draw 2 cards and gain 2 Colorless Energy.
C1Draw cards until your Hand is full. Exhaust.
C0Put a Skill from your Draw Pile into your Hand. Exhaust.
A0Put an Attack from your Draw Pile into your Hand. Exhaust.
B2Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
B1Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
B2At the end of 3 turns, deal 40 damage to ALL enemies.
C0Gain 50 Block. If you take unblocked attack damage this combat, die.
B0Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
C1Gain 11 Block.
B1Every 10 cards you draw, gain Colorless Energy.
Whenever you gain Block on your turn, other players gain half that much Block.
B3Whenever you play an Attack, add a random Attack into your Hand.
C1At the start of your turn, Transform 1 card in your Hand.
B3Gain 9 Plating.
C1Gain an additional 5 Block from Defend cards.
B2At the start of your turn, play the top card of your Draw Pile.
B1The first Attack or Skill you play each turn is placed on top of your Draw Pile.
B0Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
B1At the start of your turn, gain 4 Vigor.
C1Gain 1 Strength. Gain 1 Dexterity.
D3At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
B3At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
C1Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
B0Gain Colorless Energy. Draw 1 card. Exhaust.
B1Deal 16 damage.
A0Retain. Gain 2 Colorless Energy. Exhaust.
D0Deal 13 damage. Exhaust.
C0Gain 9 Block. Exhaust.
B0Deal 6 damage. Draw 1 card. Exhaust.
B0Deal 4 damage. Exhaust.
A0Draw 2 cards. Exhaust.
A2Retain. Deal 10 damage.
B0Ethereal. Osty deals 10 damage to a random enemy. Exhaust.
B0Deal 14 damage.
A1Whenever you are attacked, deal 3 damage back.
-0Can only be played if every card in your Hand is an Attack. Deal 14 damage.
A1Choose an Attack or Power card. Add a copy of that card into your Hand.
A0Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.
B2Double your Block.
A1Deal 3 damage 4 times to ALL enemies.
A0Gain 5 Strength this turn.
B1Scry 3. At the start of your turn, Scry 2.
B1At the start of your turn, add a random Common card into your Hand.
-1Deal 12 damage.
B1This card can be created and customized at the Tinker Time event.
-1Gain 8 Block.
B2Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.
C1Deal 2 damage 3 times.
B1Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
C1Deal 10 damage. Apply 2 Vulnerable.
A1Gain Block equal to the number of cards in your Discard Pile.
B2Gain 5 Block. Gain 5 Block at the start of the next 2 turns.
C1Add a random Skill card into your Hand. It costs 0 this turn.
C1Unplayable. Can be hatched at a Rest Site.
C0Unplayable. Marks a site of 600 extra Gold in the next Act.
ディフェクト (90)
A2Deal 18 damage. Add a 1 Energy copy of this card into your Discard Pile.
A2Deal 10 damage. Put ALL 1 Energy cards from your Discard Pile into your Hand.
A1Deal 7 damage. Channel 1 Lightning.
D1Deal 5 damage for each Channeled Orb.
B0Deal 3 damage. Apply 1 Vulnerable.
C0Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
B1Deal 6 damage. Channel 1 Frost.
B1Deal 7 damage. Draw 1 card for each unique Orb you have.
B2Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
B1Deal 9 damage. Gain 1 Focus this turn.
B0Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
B0Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
A1Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
A0Deal 3 damage for each Energy previously spent this turn.
B2Deal 26 damage to ALL enemies. Lose 3 Focus.
A3Deal 19 damage. Channel 3 Frost.
B3Deal 24 damage. Channel 3 Plasma.
C1Deal 10 damage. Reduce this card's cost to 0 Energy.
B2Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
C3Deal 9 damage twice. Channel 2 Glass.
C1Deal 7 damage to a random enemy twice.
B2Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 Energy until it is played.
B1Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 Energy.
C1Deal 6 damage.
A3Deal 24 damage. If this kills an enemy, gain 3 Energy.
A1Deal 6 damage to ALL enemies. Draw 1 card.
C2Deal 12 damage. The next Power you play costs 0 Energy.
C3Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
B2Deal 5 damage twice. Play a random Attack from your Draw Pile.
A0Gain 6 Block. Add a Dazed into your Discard Pile.
B0Innate. Gain 10 Block. Exhaust.
B1Channel 1 random Orb.
A1Gain 7 Block. Next turn, gain Energy.
A0Channel 1 Frost for each enemy. Exhaust.
B1Gain 6 Block. Transform all Status cards in your Hand into Fuel.
B1Channel 1 Frost. Draw 1 card.
B1Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
A1Gain 5 Block.
B1Double your Energy. Exhaust.
B1Evoke your rightmost Orb twice.
A1ALL players gain 2 Energy. Exhaust.
B1Gain 13 Block. Add 2 Wounds into your Discard Pile.
C2Channel 1 Plasma.
B1Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.
B2Gain 6 Block. Channel 2 Frost.
B1Gain 5 Block. Channel 1 Glass.
B1Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.
C0Gain 2 Focus this turn. Exhaust.
C1Another player Channels Plasma. Exhaust.
B1Gain 9 Block.
B1Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
B0Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
CXEvoke your rightmost Orb X times.
C0Draw 2 cards. Add a Burn into your Discard Pile.
A1Evoke your rightmost Orb 4 times.
C2Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.
C0Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.
C1Exhaust a card. Next turn, gain 2 Energy.
B2Gain 11 Block. Channel 1 Dark.
B1The next Power you play is played an additional time. Exhaust.
C1Draw 3 cards.
B0Gain 5 Energy. Exhaust.
C1Gain 2 Focus this turn for each unique Orb you have. Exhaust.
BXChannel X Lightning.
B0Deal 3 damage. Trigger all Lightning against the enemy.
B0Gain 2 Energy. Add a Void into your Discard Pile.
B2Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.
B1Add a random Power into your Hand. It's free to play this turn. Exhaust.
C1Channel 1 Lightning.
C1Gain 4 Focus. At the start of your turn, lose 1 Focus.
A2Prevent the next time you would lose HP.
B2Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
B1Gain 2 Orb Slots.
C2Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
B1At the start of your turn, gain 2 Block for each unique Orb you have.
A3At the start of your turn, add a random Power into your Hand.
A1Gain 1 Focus.
A3Ethereal. The first card you play each turn is played an extra time.
C2The first time you play a 1 Energy Attack each turn, return it to your Hand.
C1At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
B1The first time you draw a Status card each turn, draw 2 cards.
A1At the start of your turn, trigger the passive ability of your rightmost Orb.
B1At the start of your turn, draw 1 additional card.
C1Deal 11 damage to ALL enemies. Evoke all of your Orbs.
B1Whenever you create a Status, deal 5 damage to ALL enemies.
C1At the start of your turn, Channel 1 Glass.
B1Whenever you play a Power, Channel 1 Lightning.
A1Whenever you play a Power, gain Energy.
A1Whenever you Evoke a Lightning Orb, deal 6 damage to each enemy it hits.
C1Whenever you create a Status card, Channel 1 random Orb.
アイアンクラッド (88)
A0Deal 6 damage. Add a copy of this card into your Discard Pile.
C1Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
B2Deal 8 damage. Apply 2 Vulnerable.
B1Deal damage equal to your Block.
B3Deal 15 damage. Enemy loses 10 Strength this turn.
B2Deal 18 damage. Exhaust a random card in your Hand.
B1Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.
B1Deal 8 damage. If the enemy is Vulnerable, hits twice.
A0Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
B1Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.
B2Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
B1Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
B1Deal 7 damage. This turn, whenever you gain Block, deal 5 damage.
B1Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
B1Lose 2 HP. Deal 15 damage.
C3Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.
B1Gain 5 Block. Deal 5 damage.
C1Deal 10 damage. Double the enemy's Vulnerable. Exhaust.
A0Deal 5 damage. If you lost HP this turn, hits 2 times.
C2Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
B1Deal 6 damage. Draw cards until you draw a non-Attack card.
A1Deal 9 damage. Draw 1 card.
A1Deal 9 damage. Increase this card's damage by 5 this combat.
A2Deal 5 damage. Hits an additional time for each time you lost HP this combat.
B1Lose 1 HP. Deal 9 damage to ALL enemies.
C2Deal 12 damage. The next Attack you play costs 0 Energy.
B1Deal 7 damage. Gain 2 Strength this turn.
B2Deal 20 damage. Apply 5 Vulnerable.
B3Deal 32 damage.
B1Deal 6 damage.
B1Deal 3 damage to a random enemy 3 times.
C0Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.
B1Deal 4 damage and apply 1 Vulnerable to ALL enemies.
C3Deal 12 damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.
C1Deal 5 damage twice.
C2Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
BXDeal 5 damage to ALL enemies X times.
B2Deal 18 damage. Exhaust a random card in hand. Exude.
B1Gain 5 Block. Upgrade a card in your Hand.
B2Gain Energy for each Attack in your Hand. You cannot gain additional Energy this turn.
B0Draw 3 cards. You cannot draw additional cards this turn.
A0Lose 3 HP. Gain 2 Energy.
B2Lose 2 HP. Gain 16 Block.
B0Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
CXPlay the top X cards of your Draw Pile.
B1Add a random Attack into your Hand. It's free to play this turn. Exhaust.
D1Gain 5 Block.
A0Lose 1 HP. Give another player Block equal to your Block. Exhaust.
B1Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
B2Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
A1If you Exhausted a card this turn, gain 3 Energy. Exhaust.
B1Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
C1Play the top card of your Draw Pile and Exhaust it.
B2Gain 30 Block. Exhaust.
B1Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.
C1Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted. Exhaust.
C0Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.
B1This turn, your next Attack is played an extra time.
B0Transform all Attacks in your Hand into Giant Rock.
B1Gain 7 Block. Apply 1 Vulnerable.
C0Whenever you play an Attack this turn, gain 3 Block.
A1Exhaust 1 card. Draw 2 cards.
C1Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
A1Gain 8 Block. Draw 1 card.
B1Apply 3 Vulnerable. Exhaust
B2Heal 10 HP. Exhaust.
B1Gain 7 Block. Exhaust 1 card at random.
D2The first time you gain Block from a card each turn, double the amount gained.
C3Block is not removed at the start of your turn.
B2At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
A1Whenever you lose HP on your turn, gain 1 Strength.
A0Gain Energy at the start of each turn.
B3Skills cost 0 Energy. Whenever you play a Skill, Exhaust it.
B1At the start of your turn, lose 1 HP and gain 8 Block.
A1Whenever you apply Vulnerable, draw 1 card.
B2Whenever a card is Exhausted, draw 1 card.
A3At the start of your turn, gain 2 Strength.
B1Whenever a card is Exhausted, gain 3 Block.
C1At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
C2Whenever you draw a card containing “Strike”, it is played against a random enemy.
B1At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
C1Gain 2 Strength.
B2Whenever you gain Block, deal 5 damage to a random enemy.
B1Add a copy of the third Attack you play each turn into your Hand.
C1Vulnerable enemies take an additional 25% damage.
A1Gain 4 Plating.
B1Take double damage from enemies. Allies take half damage from enemies.
B0Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
ネクロバインダー (88)
B6Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.
B1Deal 8 damage. Apply Doom equal to damage dealt.
B1If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
C4Deal 52 damage.
B1Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.
B1Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
C1Ethereal. Deal 13 damage.
S1Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
A2Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
BXRetain. Deal 11 damage X times.
D1Ethereal. Deal 7 damage. Apply 1 Vulnerable.
B0Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
B2Osty deals 12 damage. This card costs 0 Energy if Osty has attacked this turn.
B1Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.
A1Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
C2Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
B0Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
B0Osty deals 6 damage.
B1Osty deals 10 damage. Deals additional damage equal to {{KW|Osty|Osty's|2}} Max HP.
B1Deal 5 damage for each Ethereal card played this combat.
C1Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.
B3Retain. Deal 27 damage.
B1Deal 9 damage. Add a Soul into your Draw Pile.
D0Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.
B1Deal 9 damage. Add Ethereal to a card in your Hand.
B1Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
B1Osty deals 7 damage. Add Retain to a card in your Hand.
B1Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
B1Retain. Deal 8 damage to ALL enemies.
B3Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.
B1Deal 6 damage.
B2Deal 13 damage. Permanently increase this card's damage by 3. Exhaust.
B2Deal damage equal to the enemy's Doom. Exhaust.
C1Osty deals 6 damage. Deals additional damage equal to {{KW|Osty|Osty's|2}} current HP.
B1Deal 10 damage. The next Ethereal card you play costs 0 Energy.
C1Summon 6. Exhaust.
B1Summon 5.
C0Gain 5 Energy. Cards cost an additional Energy this turn.
C1敵はHP3を失う。 ソウルを3枚山札に加える。
A0Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
B1Summon 3. Exhaust 1 card from your Draw Pile.
B2Apply 21 Doom and 1 Weak to ALL enemies.
B1Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
D1Gain 5 Block.
A1Ethereal. Gain 6 Block. Apply 1 Weak.
B2Gain 11 Block. Next turn, gain Energy.
AXSummon 3 X times. Add X Souls into your Draw Pile. Exhaust.
A1Put 3 cards from your Discard Pile into your Hand. Exhaust.
A3Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
B1Ethereal. Enemy loses 8 Strength this turn.
B1ALL players add 3 Souls into their Draw Pile. Exhaust.
C1Gain 8 Block. Add a Soul into your Draw Pile.
C1Next turn, Summon 2 and gain 2 Energy.
C1ALL players Summon 6. Exhaust.
A3Gain 13 Block. Reduce this card's cost by Energy whenever ANYONE dies.
A1Gain 5 Block. Apply 7 Doom to ALL enemies.
A1Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
C0Whenever you play a card this turn, apply 3 Doom to the enemy.
B1Ethereal. Draw 3 cards.
C2Summon 4. Gain 7 Block.
A1Apply 2 Weak. Apply 2 Vulnerable. Exhaust.
B3Summon 20. Exhaust.
A1Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP.
C1Apply 13 Doom. Draw 1 card.
C2Ethereal. Transform a card in your Draw Pile into Soul.
B0Lose 2 Strength. Enemy loses 2 Strength. Exhaust.
A1Retain. Summon 3. Osty heals 5 HP.
B1Add Replay to a card in your Hand. It costs an extra Energy. Exhaust.
B0Gain 7 Block. Add a copy of this card into your Discard Pile.
B0Gain Energy. Exhaust.
B1{{KW|Osty|Osty's|2}} attacks deal 4 additional damage.
B1At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
B1At the start of your turn, apply 6 Doom to a random enemy.
B1Whenever you play a card that costs 2 Energy or more, gain 4 Block.
B3Ethereal. At the start of your turn, gain Energy and draw 1 additional card.
A1Whenever you play a Soul, Summon 1.
A2At the end of combat, you may remove a card from your Deck. Eternal.
B1Lose 2 Strength. Gain Energy at the start of each turn.
A1Whenever you play a Soul, a random enemy loses 6 HP.
A1Ethereal. The first Attack each turn deals 50% additional damage.
B2Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
A0Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
A1Whenever you draw an Ethereal card, draw 1 card.
C3Whenever Attacks deal damage, they also apply that much Doom.
A2At the start of your turn, add 1 Sweeping Gaze into your Hand.
C1Whenever you apply Doom, gain 2 Block.
A2Whenever you apply a debuff to an enemy, they take 9 damage.
A1Whenever you play an Ethereal card, gain 4 Block.
リージェント (88)
B0Deal 14 damage to ALL enemies.
B1Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
B1Choose a card in your Hand to Transform into Minion Strike.
B3Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile. Exhaust.
C2Deal 6 damage 3 times.
C0Deal 11 damage. Add a Debris into your Hand.
B0Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
A1Deal 21 damage to ALL enemies. Fill your Hand with Debris.
B1Deal 6 damage. Deals 2 additional damage for ALL your cards that have a Star cost.
B1Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
B1Deal 30 damage.
B1Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
C0Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
A0Deal 5 damage to a random enemy X times.
C1Deal 12 damage. Draw 2 cards.
CXDeal 8 damage X times. Double X if it's 4 or more.
C2Deal 15 damage. Next turn, gain 2 Energy.
B2Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
B4Deal 27 damage. Whenever you draw this card, reduce its cost by 1.
D1Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.
B3Deal 30 damage. If this kills an enemy, gain 5 Stars.
C0Deal 4 damage for each Skill already played this turn.
A0Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
B0Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
B1Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
C0Deal 3 damage to ALL enemies for each Star gained this turn.
A2Deal 7 damage to ALL enemies 7 times.
C1Deal 8 damage. Gain 2 Stars. Put this card on top of your Draw Pile.
B1Deal 9 damage. Gain Star.
C1Deal 6 damage.
C1Deal 5 damage. Deals 3 additional damage for each card you created this combat.
B1Deal 7 damage. Forge 7.
B0Gain 2 Energy.
B0Draw 1 card. Gain Energy. Gain Star. Forge 5. Exhaust.
A2Gain 13 Block. Forge 10.
D2Add 3 random Colorless cards into your Hand. Exhaust.
A1Choose 2 cards in your Draw Pile to Transform into Minion Dive Bomb.
B0Gain 7 Block.
B1Forge 3. Sovereign Blade deals double damage to the enemy this turn.
B1Next turn, gain Energy and Star. Retain your Hand this turn.
A1Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
B0Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.
D1Gain 5 Block.
C1Next turn, put 2 cards from your Draw Pile into your Hand.
C0Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
A1Gain 8 Block. Gain Star.
B1Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
D2Gain 11 Block. Next turn, gain 5 Block.
A1Gain Star. Draw 1 card. Next turn, draw 1 card
D2Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.
B1Gain Star. Next turn, gain 3 Stars.
B1Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
B0Apply 1 Weak. Apply 1 Vulnerable. Exhaust.
B0Another player adds 1 random Colorless card to their Hand.
B1Gain 7 Block. Add 1 random Colorless card into your Hand.
B0Whenever you play a card this turn, gain 1 Strength this turn.
A0Gain 9 Block. Return this card to your Hand.
B1Gain 9 Block. Gain 2 Vigor.
C2Draw 6 cards.
B0Choose 1 of 3 random Colorless cards to add into your Hand.
B1Forge 9. Next turn, gain Energy.
A1Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
B1Gain 1 Strength. ALL enemies lose 1 Strength.
A0Gain 9 Star. Exhaust.
C1Draw 2 cards. Forge 5.
B1Forge 8. Put Sovereign Blade into your Hand from anywhere.
B1Gain 6 Vigor.
A1Forge 30.
B1Gain 2 Stars.
B1Whenever you create a card, gain 1 Strength.
C1Whenever you spend or gain Star , deal 3 damage to ALL enemies.
C1Whenever you spend Star , gain 2 Block for each Star spent.
A1At the start of your turn, Forge 4.
A2At the start of your turn, gain 2 Stars.
A2Whenever you Forge, all allies Forge as well.
C3Whenever you attack an enemy, it loses 1 Strength this turn.
A1+5☆Gain 8 Plating.
B2Every 5 Energy you spend, gain Energy.
C1If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
C1Whenever you play Sovereign Blade, gain 10 Block.
B1Whenever you create a card, gain 3 Block.
D1At the end of combat, gain 30 Gold.
A1Forge 7. Sovereign Blade now deals damage to ALL enemies.
B2At the start of your turn, add 1 random Colorless card into your Hand.
B2{C|Sovereign Blade||2}} now hits an additional time.
B1+3☆Whenever you play a card, gain Star.
C1At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
B3Ethereal. End your turn. The first 2 cards you play each turn are free to play.
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B0Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.
A0Innate. Deal 11 damage. Exhaust.
A1Deal 4 damage to ALL enemies twice.
B1Deal 9 damage. Draw 1 card. Discard 1 card.
B2Gain 10 Block. Deal 10 damage.
C1Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
A1Deal 6 damage for each Attack already played this turn.
B1Deal 5 damage for each Skill in your Hand.
C1Sly. Deal 6 damage to ALL enemies.
B1Deal 7 damage. If you have 5 or more other cards in your Hand, hits an additional time.
B0Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
C1Deal 3 damage. Add 1 Shiv into your Hand.
C1Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
B3Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
B0Deal 3 damage. Apply 1 Weak.
C2Deal 15 damage. Draw 2 cards next turn.
C3Deal 15 damage. Costs 1 less Energy for each Skill played this turn.
A1Deal 6 damage. Apply 3 Poison.
B0Deal 13 damage. Deals 2 less damage for each other card in your Hand.
B1Deal 15 damage. Next turn, draw 2 cards.
B2Sly. Deal 3 damage to a random enemy 4 times.
BXDeal 8 damage X times.
D0Deal 6 damage.
A1Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
B1Deal 6 damage.
B1Deal 8 damage. Apply 1 Weak.
A0Innate. Deal 11 damage. Apply 3 Weak.
C2Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.
C0Draw 3 cards. Discard 1 card.
B0Gain Energy. Draw 2 cards. Exhaust.
C0Gain 2 Dexterity this turn.
A1Gain 5 Block. Draw 2 cards.
A1Add 3 Shivs into your Hand. Exhaust.
B1Add 2 Inky Shivs into your Hand.
B1Gain 5 Block. Block is not removed at the start of your next turn.
C2Apply 3 Poison to a random enemy 3 times.
B1If the enemy has Poison, apply 9 Poison.
B3You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
C1This turn, your next Skill is played an extra time.
C0Discard your Hand, then draw that many cards. Exhaust.
B1Gain 6 Block. Add 1 Shiv into your Hand.
B1Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
A1Apply 5 Poison.
B1Gain 5 Block.
B0Gain 4 Block.
B1Gain 4 Block. Next turn, gain 4 Block.
C0Draw 1 card. If you draw a Skill, gain 3 Block.
C1Draw cards until you have 6 in your Hand.
C0Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.
B2The enemy takes double damage from other players this turn.
A1Gain 7 Block. Add Sly to a Skill in your Hand this turn.
B3Sly. Apply 4 Poison to ALL enemies.
C0Discard 2 cards. Add 2 Shivs into your Hand.
B2Play every Shiv in your Exhaust Pile on the enemy.
B2Apply 2 Weak. Gain 11 Block.
AXEnemy loses X Strength. Apply X Weak. Exhaust.
B1Gain Block equal to Poison on ALL enemies. Exhaust.
A3Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.
A1ALL enemies lose 6 Strength this turn. Exhaust.
C0Draw 1 card. Discard 1 card.
B3Sly. Draw 2 cards.
B1Double your Block gain this turn.
C1Discard your Hand. Next turn, Attacks deal double damage.
B2Retain. Apply 7 Poison.
C1Discard your Hand. Add 1 Shiv into your Hand for each card discarded.
B1Gain 8 Block. Discard 1 card.
B3Sly. Gain Energy.
B2Sly. Gain 6 Block.
C2Add 3 Shivs into your Hand. Reduce this card's cost by 1.
C3Sly. Gain 1 Dexterity. Gain 4 Thorns.
C1Poison is triggered 1 additional time.
C1Shivs deal 4 additional damage.
B1Whenever you play a card, gain 1 Block.
B1Whenever an Attack deals unblocked damage, apply 1 Poison.
C2Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
B1Gain 2 Dexterity.
B1At the start of your turn, add 1 Shiv into your Hand.
B2When you play a Skill, it gains Sly.
C1At the start of your turn, apply 2 Poison to ALL enemies.
B1Every 3 times you apply Poison, deal 11 damage to ALL enemies.
B1Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
C3Whenever you play a card, deal 4 damage to a random enemy.
C2Sly. Whenever another player attacks an enemy, gain 1 Block.
A2Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
C1At the start of your turn, draw 1 card and discard 1 card.
Weak enemies take double damage from Attacks.
A1At the end of your turn, Retain up to 1 card.
C3Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
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