無色カード一覧
-0Deal 3 damage. At the start of your next turn, return this to your Hand.
-0Innate. Deal 11 damage to ALL enemies. Exhaust.
-1Deal 7 damage. Gain Block equal to damage dealt.
-0Deal 5 damage. Draw 1 card.
-1Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
-1Deal damage equal to the number of cards played this combat.
-2Deal 20 damage. If Fatal, gain 20 Gold.
-3Deal 25 damage. Add 3 random 0 Colorless Energy cards into your Hand.
-3Deal 10 damage. The enemy takes double damage from other players this turn.
-1Innate. Deal damage equal to the number of cards in your Draw Pile.
-0Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
-2Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
-1Deal 12 damage. Retain your Hand this turn.
-1Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
-2Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
-1Deal 11 damage. At the start of your next turn, return this to your Hand.
-1Deal 14 damage.
-XDeal 10 damage to a random enemy X times.
-1Procure a random potion. Exhaust.
-1Put every Rare card from your Draw Pile into your Hand. Exhaust.
-3Play 3 random Attacks from your Discard Pile.
-0Another player gains 3 Colorless Energy.
-2Play 2 random cards from your Draw Pile.
-1Give another player 5 Strength this turn.
-0Enemy loses 9 Strength this turn. Exhaust.
-1Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust.
-2Gain 13 Block. Retain your Hand this turn.
-0Gain 4 Block. Draw 1 card.
-1A random card in your Draw Pile without Replay gains Replay 2.
-1ALL allies draw 2 cards.
-0If you have no Attacks in your Hand, draw 2 cards.
-1Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
-0Add 1 random Colorless card into your Hand. Exhaust.
-1Give another player 11 Block.
-0Draw 3 cards. Exhaust.
-1Gain Block equal to the Block on another player. Exhaust.
-0Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
-0Gain 2 Colorless Energy. Exhaust.
-0Next turn, gain Block equal to your current Block. Exhaust.
-0Retain. Exhaust up to 3 cards in your Hand. Exhaust.
-2ALL players gain 12 Block.
-0Retain. If your Hand is empty, draw 2 cards and gain 2 Colorless Energy.
-1Draw cards until your Hand is full. Exhaust.
-0Put a Skill from your Draw Pile into your Hand. Exhaust.
-0Put an Attack from your Draw Pile into your Hand. Exhaust.
-2Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
-1Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
-2At the end of 3 turns, deal 40 damage to ALL enemies.
-0Gain 50 Block. If you take unblocked attack damage this combat, die.
-0Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
-1Gain 11 Block.
-1Every 10 cards you draw, gain Colorless Energy.
Whenever you gain Block on your turn, other players gain half that much Block.
-3Whenever you play an Attack, add a random Attack into your Hand.
-1At the start of your turn, Transform 1 card in your Hand.
-3Gain 9 Plating.
-1Gain an additional 5 Block from Defend cards.
-2At the start of your turn, play the top card of your Draw Pile.
-1The first Attack or Skill you play each turn is placed on top of your Draw Pile.
-0Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
-1At the start of your turn, gain 4 Vigor.
-1Gain 1 Strength. Gain 1 Dexterity.
D3At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
-3At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
-1Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
A0Gain Colorless Energy. Draw 1 card. Exhaust.
B1Deal 16 damage.
B0Retain. Gain 2 Colorless Energy. Exhaust.
B0Deal 13 damage. Exhaust.
B0Gain 9 Block. Exhaust.
B0Deal 6 damage. Draw 1 card. Exhaust.
C0Deal 4 damage. Exhaust.
-0Draw 2 cards. Exhaust.
A2Retain. Deal 10 damage.
B0Ethereal. Osty deals 10 damage to a random enemy. Exhaust.
B0Deal 14 damage.
A1Whenever you are attacked, deal 3 damage back.
-0Can only be played if every card in your Hand is an Attack. Deal 14 damage.
A1Choose an Attack or Power card. Add a copy of that card into your Hand.
S0Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.
A2Double your Block.
B1Deal 3 damage 4 times to ALL enemies.
A0Gain 5 Strength this turn.
B1Scry 3. At the start of your turn, Scry 2.
C1At the start of your turn, add a random Common card into your Hand.
-1Deal 12 damage.
A1This card can be created and customized at the Tinker Time event.
-1Gain 8 Block.
B2Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.
C1Deal 2 damage 3 times.
B1Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
B1Deal 10 damage. Apply 2 Vulnerable.
B1Gain Block equal to the number of cards in your Discard Pile.
B2Gain 5 Block. Gain 5 Block at the start of the next 2 turns.
B1Add a random Skill card into your Hand. It costs 0 this turn.
B1Unplayable. Can be hatched at a Rest Site.
B0Unplayable. Marks a site of 600 extra Gold in the next Act.
-2Innate. Upgrade ALL your cards. Exhaust.
-1Ethereal. Gain 1 Intangible. Exhaust.
-0Gain 2 Colorless Energy. Draw 2 cards. Lose 1 Max HP.
-1Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.
-1Deal 10 damage. Put 2 random cards from your Discard Pile into your Hand. Exhaust.
-3Gain 15 Block. Next turn, draw 2 cards and gain 2 Colorless Energy. Exhaust.
-3Deal 33 damage. Stun the enemy. Exhaust.
-0Put a card from your Draw Pile into your Hand. Exhaust.
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