
Fake Merchant Monster
商人?
Regular
HP175
Passive: 特殊条件
特殊条件で戦闘
※詳細はイベントページ「商人(?)」を参照
Strategy Tip
1. Note (13) — Attack. 2. Note (Strength 2) — Buff. 3. Note (11 + Vulnerable 1) — Attack. 4. Rage — Unknown. 5. Coin Spit — Unknown. 6. Sweep — Unknown. 7. Relic Throw — Unknown.
Moves
1
Note13
Attack2
Note (Strength
3
Buff
4
Note (11 + Vulnerable
5
Attack
6
Rage
Unknown7
Coin Spit
Unknown8
Sweep
Unknown9
Relic Throw
UnknownBasic Info
- HP: 175
- Appears in: Special event "Merchant(?)"
- Passive: Triggered via special event condition
The fake merchant revealed in its true form. Enters combat via a special event condition. A well-rounded threat with Strength buffs, Vulnerable debuffs, and a varied attack set.
Attack Patterns
| Action | Damage | Effect |
|---|---|---|
| Attack | 13 | Attack |
| Rage | — | 2 Strength buff |
| Spit Coins | — | Attack |
| Sweep | — | Attack |
| Throw Relic | — | Attack |
| Attack + Debuff | 11 | Attack + 1 Vulnerable |
Rage stacks 2 Strength while mixing 13-damage attacks and Vulnerable-applying hits.
Strategy
- Since the fight triggers via special conditions, check the "Merchant(?)" event page beforehand.
- HP 175 is heavy. Prepare for a long fight.
- Rage's 2 Strength per turn snowballs attacks. Rushing is ideal, but with 175 HP realistically it's a 4-5 turn fight.
- Vulnerable-applying attacks tank your Block efficiency. After taking Vulnerable, stack more Block than usual.
- Throw Relic and Spit Coins are unique attack patterns. Read intents carefully and respond.
- Reward for winning can be good, so if your deck can handle it, it's worth fighting.
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