
Parafright
パラフライト
RegularAct 2
HP20-28Asc HP21
Passive: ミニオン/幻影
幻影: これが倒された時、次のターンでHP全回復で復活する。
Strategy Tip
An Act 2 phantom-type enemy. When slain, revives next turn at full HP via its Phantasm ability. Effectively has double HP since you must kill it twice.
Moves
1
計測メモ17
attack2
スラム
unknownBasic Info
- HP: 21
- Appears: Summoned as a minion
- Passive: Minion / Phantom — When defeated, it revives at full HP the following turn
A minion with the Phantom passive: killing it just revives it at full HP next turn. Effectively you have to kill it twice.
Attack Patterns
| Action | Damage | Effect |
|---|---|---|
| Slam | 17 | Attack |
Only a 17-damage Slam, but that's very high output for a minion.
Strategy Points
- Phantom revives it once, so you need HP 21 x 2 = 42 effective damage to truly kill it
- 17-damage Slams hurt a lot for a minion. Keep Block up
- It revives and keeps slamming for 17, so don't let your guard down
- The turn it's dead before revival, it can't attack — use that window for other targets
- If you can kill the main body first, ignoring Parafright and focusing the main body is also viable
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