
Spectral Knight
スペクトルナイト
Elite栄光の路
HP93Asc HP97
Strategy Tip
エセリアルは自分の弱いカードを消すなど、逆に利用できることもあります。
Moves
1
Hex
apply Curse2
Soul Slash15
Attack3
Soul Flame3
Multi-hitOverview
- HP: 93 (Ascension: 97)
- Act: Path of Glory
- Passive: None
93 HP is low for a Path of Glory elite, but Hex inserting curse cards into your deck is the real threat. Piled curses clog your hand and drain your power — burst it down before curses accumulate.
Moves
| Move | Damage | Effect |
|---|---|---|
| Hex | — | Adds a curse to your deck |
| Soul Slash | 15 | Attack |
| Soul Flame | 3×multi | Multi-hit |
Hex adds curses while Soul Slash hits for 15 and Soul Flame pelts you for 3 per hit multiple times. Hex turns are attack windows, but come with curse accumulation as a tradeoff.
Strategy
- 93 HP is low. Best plan is to end the fight in 3-4 turns before curses build up.
- If the curse is Ethereal, unused ones vanish at end of turn. That converts Weak deck cards into thinning — sometimes usable as deck compression.
- Soul Slash 15 needs Block every turn it is telegraphed. Soul Flame 3×multi stacks up too.
- Hex turns don't attack — use them to go all-in on damage. Skip Block and pour energy into burst for a fast kill.
- Curse removal effects make Hex nearly irrelevant — it becomes a harmless elite.
Character Tips
- Ironclad: Burst it down with high damage. All-in Attacks on Hex turns can end it in 2-3 turns.
- Silent: Poison it out quickly. Strong draw means curse clog is easier to play around.
- Defect: Steady orb damage plus burst. Curses don't affect orb damage.
- Necrobinder: Minion burst. Curses don't weaken minions — minion-focused builds barely feel it.
- Regent: Set up Powers early for DoT. Ethereal curses can even be embraced as deck thinning.
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