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Kin Priest

Kin Priest

血族(祭司)
Boss繁茂の地
HP190Asc HP199
Strategy Tip
1. 脆弱のオーブ (8) — 脆弱付与 2. 弱体のオーブ (8) — 弱体付与 3. ビーム (3) — 複数回攻撃 4. 儀式 — 筋力増加

Moves

1
脆弱のオーブ8
脆弱付与
2
弱体のオーブ8
弱体付与
3
ビーム3
複数回攻撃
4
儀式
筋力増加

Basic Info

  • HP: 190 (Ascension: 199)
  • Appears in: Overgrowth
  • Submap: Overgrowth
  • Passive: None

For an Overgrowth boss, 190 HP is on the lower side — but Ritual buffs stack fast, so dithering makes damage explode. A boss clearly built for short fights.

Attack Patterns

Action Damage Effect
Vulnerable Orb 8 Apply Vulnerable
Weak Orb 8 Apply Weak
Beam 3 Multi-hit attack
Ritual Gain Strength each turn

Kin Priest applies both Vulnerable and Weak through orb attacks. Taking Beam's multi-hit under Vulnerable is devastating since Block only covers 25%. Ritual stacks Strength every turn, so late-game Beam hits pump up per-hit damage.

Strategy

This boss is all about the early phase. Ritual stacks every turn, so the longer the fight, the worse your position. Pour out Attack cards from the start and finish before buffs pile up — that's the rule.

Use Potions aggressively from the opening. Saving them usually means Strength climbs past the point of return. If you have damage or Energy Potions, pop them in the first few turns to burst HP. Using them mid-fight fails because Strength-boosted attacks crush your Potion advantage.

You have to handle both Vulnerable and Weak. Artifact negates debuffs, so Artifact Potions or Artifact-granting cards stabilize massively. Beam under Vulnerable is lethal, so on Vulnerable Orb turns either stack heavy Block or deflect with Artifact.

Weak cuts attack damage by 25%, hampering the short-fight plan. Indirect damage that ignores Weak — Poison, orbs — becomes crucial.

Character-Specific Counterplay

  • Ironclad: Artifact-granting cards Block multiple debuffs. Concentrate high-damage attacks in the first half to burst down. Weak hits Ironclad hardest, so Weak counters are essential.
  • Silent: Poison isn't affected by Weak, providing stable damage. Catalyst enables a real short fight. Beam under Vulnerable is dangerous, so Doppelganger or Leg Sweep reduce incoming damage.
  • Defect: Frost Orbs pad Block against Vulnerable's penalty. Dark Orbs burst big hits. Orb damage ignores Weak.
  • Necrobinder: Debuffs can split to minions. Wall up with minions while attacking the body. Minion damage isn't affected by Weak.
  • Regent: Debuff-removing cards are huge. Powers maintain chip damage and push the early-fight plan. Power damage isn't affected by Weak.

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