Overview
| Field | Value |
|---|---|
| Name (EN) | Ceres |
| Name (JP) | セレス |
| Category | Planet |
| Hand | Flush House |
| Chips | +40 |
| Mult | +4 |
| Overall Tier | S |
| Appearance | Celestial Pack, Planet Merchant voucher, Blue Seal, etc. |
Rating & Analysis
Ceres is a Planet card that raises Flush House by 1 level, adding +40 Chips and +4 Mult at score time. A Secret Planet unlocked by forming a Flush House (Full House + all same suit).
Balatro's Planet cards permanently raise hand levels, making them an extremely important resource. The orthodox strategy is to focus investment on the Planet matching your main hand; by Ante 8 you should aim to push your main hand to around level 10–20.
Build Strategies
| Strategy | Detail |
|---|---|
| Hand specialisation | Commit to Flush House as your main hand and pour Ceres into it. |
| Telescope voucher | Celestial Packs are guaranteed to include your most-played hand's Planet. |
| Observatory voucher | Planets in the consumable slot grant x1.5 Mult (during Flush House scoring). |
| Constellation (Joker) | x0.1 Mult per Planet used. Pairs with Perkeo for Negative mass production. |
| Blue Seal | Creates the matching Planet for your last played hand at end of round — includes Ceres. |
Tips & Usage
- Narrow your main hands to 1–2 types and feed their Planets first. Splitting investment is inefficient.
- With Perkeo, make Planets Negative for effectively permanent use. Synergy with Constellation and Observatory explodes.
- Black Hole (Spectral) levels every hand by +1 — always strong even without hand specialisation.
- Orbital Tag raises a specified hand by +3 levels. Matching your main hand gives the impact of 3 Planets.
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