Basic Info
| Item | Details |
|---|---|
| English Name | Pocket Sand |
| Rarity | Common |
| Price | 2G |
| Type | Nature Accessory |
| Class | Neutral |
| Size | 1 slot |
| Activation | At battle start (one-shot) |
| Overall Tier | A- |
Effect
- At battle start: apply Blind 1 to the enemy
Blind is a debuff that reduces enemy accuracy — each stack cuts accuracy by -5%. Stacks do not decay, so the enemy's accuracy stays lowered from match start to finish. As a "battle start" effect, Pocket Sand reliably trades 1 slot for a guaranteed advantage.
Evaluation & Analysis
Pocket Sand is an extremely cost-efficient accessory that deals a confirmed debuff at battle start for just 2G. Its 1-slot footprint slots into any backpack gap, and its class-agnostic versatility is its biggest strength. Blind is a rare debuff with limited supply sources. Besides Pocket Sand, only Broom (33% proc), Lord Sandbag (craft target), and a few upgrade weapons apply Blind. Among these, Pocket Sand is the only guaranteed application.
The biggest synergy is with Broom (damage +2 on enemy miss). Pairings with Light Saber (bonus damage vs. Blind) and Dark Saber (damage +0.5 per debuff) are also strong. Multiple-stacking is a subtle but powerful strength — three Pocket Sands apply Blind 3 (accuracy -15%) at battle start.
At 2G with 1G sell-back, the purchase risk is effectively zero.
Class-by-Class Evaluation
| Class | Rating | Notes |
|---|---|---|
| Ranger | A- | Provoked misses reduce incoming damage |
| Reaper | A- | Debuff-stack strategy opener |
| Berserker | B+ | Early damage reduction raises stability |
| Pyromancer | B+ | Does not conflict with Heat builds |
| Mage | A- | Secures opening safety for Mana-build setup time |
| Adventurer | A | Crafts into Lord Sandbag for sustained Blind |
| Engineer | B+ | Cheap defensive option |
Crafting Results
| Result | Ingredients | Notes |
|---|---|---|
| Lord Sandbag | Pocket Sand + Leather Armor | Enhanced Blind accessory. Mid-to-late game piece |