Overview
| Field | Value |
|---|---|
| Name (EN) | Earth |
| Name (JP) | 地球 |
| Category | Planet |
| Hand | Full House |
| Chips | +25 |
| Mult | +2 |
| Overall Tier | A+ |
| Appearance | Celestial Pack, Planet Merchant voucher, Blue Seal, etc. |
Rating & Analysis
Earth is a Planet card that raises Full House by 1 level, adding +25 Chips and +2 Mult at score time. Full House is a strong hybrid of Pair + Three of a Kind. Strength / Death help raise its consistency.
Balatro's Planet cards permanently raise hand levels, making them an extremely important resource. The orthodox strategy is to focus investment on the Planet matching your main hand; by Ante 8 you should aim to push your main hand to around level 10–20.
Build Strategies
| Strategy | Detail |
|---|---|
| Hand specialisation | Commit to Full House as your main hand and pour Earth into it. |
| Telescope voucher | Celestial Packs are guaranteed to include your most-played hand's Planet. |
| Observatory voucher | Planets in the consumable slot grant x1.5 Mult (during Full House scoring). |
| Constellation (Joker) | x0.1 Mult per Planet used. Pairs with Perkeo for Negative mass production. |
| Blue Seal | Creates the matching Planet for your last played hand at end of round — includes Earth. |
Tips & Usage
- Narrow your main hands to 1–2 types and feed their Planets first. Splitting investment is inefficient.
- With Perkeo, make Planets Negative for effectively permanent use. Synergy with Constellation and Observatory explodes.
- Black Hole (Spectral) levels every hand by +1 — always strong even without hand specialisation.
- Orbital Tag raises a specified hand by +3 levels. Matching your main hand gives the impact of 3 Planets.
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