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Bomb
Common 進化ボール

Bomb

Explodes when hitting an enemy, dealing {[min_bomb_damage]}-{[max_bomb_damage]} damage to nearby enemies. Has a {[cooldown_length]} second cooldown before it can be shot again.

Bomb Ball Guide

Quick Reference

Item Details
Effect Explodes when hitting an enemy, dealing area damage to all nearby enemies. Has a cooldown before it can be fired again
Category AOE / Explosion
Tier B

Rating

Bomb is a B-tier ball that deals area damage on contact — when Bomb hits any enemy, it detonates and damages everything nearby in a radius. The mechanic is straightforward: hit one enemy, hurt many.

The defining constraint is the cooldown. Unlike most balls that can be fired repeatedly in quick succession, Bomb enforces a wait time between shots. This limits overall DPS and makes it weaker as a primary damage source compared to continuous-fire alternatives.

That said, each individual Bomb explosion deals burst damage to a cluster of enemies at once. If paired with cooldown reduction passives that shrink the wait, Bomb becomes a reliable consistent AOE tool. It's also a meaningful evolution component — as a material for higher-tier explosive balls, it may be worth picking up early even before it reaches full potential as a standalone ball.

When to Pick

  • Stages where enemies consistently cluster, maximizing each explosion's target count
  • Builds with access to cooldown reduction passives
  • As an evolution material for higher-tier explosive-line balls
  • When you need occasional AoE bursts to complement continuous-fire balls

Best Characters

Character Synergy Reason
AOE-focused builds A Explosive cluster damage compensates for cooldown through high burst per shot
Cooldown-reduction builds A Shorter cooldown directly multiplies Bomb's DPS contribution
Multi-ball builds B Multiple independent Bomb balls cover each other's cooldown windows

Recommended Passives

Passive Synergy
Cooldown reduction Most critical passive for Bomb — directly increases fire rate and overall DPS
Explosion radius increase Wider blast catches more enemies per detonation
Explosion damage up Higher burst per shot
AOE amplification Passives boosting area damage apply to each explosion
Accuracy increase Ensures hits land in dense clusters for maximum splash coverage

Tips

  1. Target enemy clusters — aim at the center of dense groups to maximize enemies caught in each explosion radius
  2. Fill cooldown with other balls — maintain active firing with your other balls while Bomb recharges
  3. Prioritize cooldown reduction — if committing to Bomb-based builds, cooldown passives are non-negotiable
  4. Consider as evolution material — even if Bomb underperforms standalone, its evolved forms may justify picking it early

TL;DR

Bomb deals burst area damage on hit but has a fire rate cooldown. B-tier as a standalone tool. Strongest when paired with cooldown reduction passives or as an evolution component for higher-tier explosion balls.