Bomb Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Effect | Explodes when hitting an enemy, dealing area damage to all nearby enemies. Has a cooldown before it can be fired again |
| Category | AOE / Explosion |
| Tier | B |
Rating
Bomb is a B-tier ball that deals area damage on contact — when Bomb hits any enemy, it detonates and damages everything nearby in a radius. The mechanic is straightforward: hit one enemy, hurt many.
The defining constraint is the cooldown. Unlike most balls that can be fired repeatedly in quick succession, Bomb enforces a wait time between shots. This limits overall DPS and makes it weaker as a primary damage source compared to continuous-fire alternatives.
That said, each individual Bomb explosion deals burst damage to a cluster of enemies at once. If paired with cooldown reduction passives that shrink the wait, Bomb becomes a reliable consistent AOE tool. It's also a meaningful evolution component — as a material for higher-tier explosive balls, it may be worth picking up early even before it reaches full potential as a standalone ball.
When to Pick
- Stages where enemies consistently cluster, maximizing each explosion's target count
- Builds with access to cooldown reduction passives
- As an evolution material for higher-tier explosive-line balls
- When you need occasional AoE bursts to complement continuous-fire balls
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| AOE-focused builds | A | Explosive cluster damage compensates for cooldown through high burst per shot |
| Cooldown-reduction builds | A | Shorter cooldown directly multiplies Bomb's DPS contribution |
| Multi-ball builds | B | Multiple independent Bomb balls cover each other's cooldown windows |
Recommended Passives
| Passive | Synergy |
|---|---|
| Cooldown reduction | Most critical passive for Bomb — directly increases fire rate and overall DPS |
| Explosion radius increase | Wider blast catches more enemies per detonation |
| Explosion damage up | Higher burst per shot |
| AOE amplification | Passives boosting area damage apply to each explosion |
| Accuracy increase | Ensures hits land in dense clusters for maximum splash coverage |
Tips
- Target enemy clusters — aim at the center of dense groups to maximize enemies caught in each explosion radius
- Fill cooldown with other balls — maintain active firing with your other balls while Bomb recharges
- Prioritize cooldown reduction — if committing to Bomb-based builds, cooldown passives are non-negotiable
- Consider as evolution material — even if Bomb underperforms standalone, its evolved forms may justify picking it early
TL;DR
Bomb deals burst area damage on hit but has a fire rate cooldown. B-tier as a standalone tool. Strongest when paired with cooldown reduction passives or as an evolution component for higher-tier explosion balls.