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Charm
Common 基本ボール

Charm

Each hit has a {[charm_chance]} chance of charming the enemy for {[charm_length]} seconds. Charmed units walk up the board and attack enemies.

Charm Ball Guide

Quick Reference

Attribute Value
Effect 4% chance to charm enemies for 5 seconds on hit
Status Effect Charm (enemies become temporarily disabled or allied)
Category Status / Crowd Control
Solo Tier B
Evolution Tier S

Rating

Charm Ball is a B-tier crowd control ball with a 4% charm chance per hit. When it procs, enemies are charmed for 5 seconds — they stop targeting you, and in some cases fight for you. A 4% rate sounds low, but in builds that generate high hit counts, charm procs become reliably frequent.

The evolution lineup is exceptional. Berserk and Satan are both S-tier, and the Succubus / Incubus paths give strong A-tier alternatives. Charm is one of the best evolution seeds in the game.

When to Pick

Pick Charm when you're building toward Berserk — it's the most powerful and accessible evolution. Even solo, Charm's crowd control can save you in desperate moments when it procs on a high-value target.

Skip or deprioritize if you need immediate damage output, since Charm's solo performance is support-oriented and proc-dependent.

Evolutions

Berserk (S)

  • Recipe: Evolution (direct Charm upgrade)
  • Effect: Charmed enemies enter a berserk state and attack other enemies
  • Notes: The definitive Charm evolution. You're not just disabling enemies — you're turning them into weapons against each other. Exceptional against dense groups.

Satan (S — 3-tier)

  • Recipe: Multi-stage evolution
  • Effect: Ultimate Charm form with massive area control and damage
  • Notes: Requires 3-tier evolution investment. One of the strongest late-game balls if reached. Plan the upgrade chain from the start of your run.

Succubus (A)

  • Recipe: Evolution (Charm + Vampire crossover)
  • Effect: Charm combined with life steal
  • Notes: Dual-function: controls enemies AND heals you. Strong in Vampire synergy builds. Pairs naturally with Vampire Ball.

Incubus (A)

  • Recipe: Evolution
  • Effect: Extended charm duration and area
  • Notes: Control-focused upgrade. If you want charm to be your primary CC mechanic, Incubus provides better consistency than Berserk.

Lovestruck (B)

  • Recipe: Multi-ball evolution
  • Effect: Combined evolution from multiple ball types
  • Notes: Lower priority due to ingredient cost. Only pursue if you already have the other components in your build.

Best Characters

  • Control-oriented characters: Characters that benefit from enemies being disabled synergize well with Charm's CC.
  • Vampire synergy builds: Target Succubus if you're already running Vampire Ball.
  • High hit-rate characters: More hits = more charm procs. Characters that bounce frequently make Charm much more reliable.

Recommended Passives

Passive Effect Why It Works
Charm Chance Up Higher proc rate Directly addresses Charm's main weakness (4% base rate)
Status Duration Up Longer charm duration Extends the 5s window for maximum control value
Extra Bounces More bounces per ball More hits per throw = more charm opportunities

Tips

  • Proc rate problem: 4% means roughly 1 charm per 25 hits. Focus on passives that increase hit frequency.
  • Don't delete charmed enemies immediately: Let them attack others first. Each charmed enemy is a free damage-dealer for 5 seconds.
  • Berserk synergy: Berserk turns charmed enemies aggressive toward their allies. The more enemies on screen, the better this gets.
  • Satan investment: Three-tier evolutions need forward planning. Don't start working toward Satan mid-run — identify the path early.
  • Succubus path: Combine with Vampire Ball early if you see both available. Soul Sucker (Vampire + Ghost) and Succubus share Vampire as base material, so you'll need to choose a path.

TL;DR

Charm Ball is B-tier solo with a low-proc CC mechanic, but its evolutions — Berserk (S), Satan (S, 3-tier), Succubus (A), Incubus (A) — are top-class. Prioritize Berserk for the strongest and most accessible upgrade.