Noxious
Passes through enemies and applies {[max_poison_stacks]} stacks of poison to nearby enemies within a {[range]} tile radius. Poison lasts for {[poison_length]} seconds and each stack deals {[min_poison_damage]}-{[max_poison_damage]} damage per second.
Noxious Ball Guide
Quick Reference
| Item | Details |
|---|---|
| Recipe | Ghost + Poison |
| Effect | Passes through enemies; applies poison stacks to all nearby enemies within a radius as it travels. Poison deals damage per stack per second |
| Category | Pierce / Poison DOT |
| Tier | A |
Rating
Noxious is an A-tier evolved ball crafted from Ghost and Poison. Ghost's pass-through property fuses with Poison's stacking DOT to create a ball that flies through enemies while simultaneously spreading poison stacks to every unit within its radius.
Standard Poison applies stacks only to the one enemy it directly hits. Noxious drops poison on all enemies in a radius around its flight path — a single throw can simultaneously poison every enemy in a column or dense area. Repeated throws stack multiple poison layers on every target, building into high per-second DOT across the entire field.
Noxious's value lies in coverage efficiency: it can maintain poison stacks across all active enemies simultaneously, turning the entire battlefield into a poison field over time.
How to Obtain
- Recipe: Ghost + Poison
Combine when you want multi-target poison application. Ghost (pierce) and Poison (DOT) each lose their singular focus when fused, but Noxious gains multi-target poison spread that neither parent can match alone.
When to Pick
- Poison-stacking builds wanting to maintain DOT on every enemy simultaneously
- Dense enemy stages where radius poison spread hits many targets per throw
- Long encounters where poison stacks accumulate to high DOT values over time
- Multi-DOT builds using poison as a foundation layered with other damage-over-time sources
Best Characters
| Character | Synergy | Reason |
|---|---|---|
| Full-field poison builds | S | Repeated throws stack poison on every enemy simultaneously |
| Multi-DOT hybrid builds | A | Poison foundation plus burn/bleed/swamp for compounding passive DPS |
| Endurance builds | A | Longer rounds mean higher stacks and more total DOT damage |
Recommended Passives
| Passive | Synergy |
|---|---|
| Poison damage up | Increases per-second damage across all stacks on all targets |
| Poison stack cap increase | More stacks per target means higher peak poison DPS |
| Radius increase | Wider poison application per throw catches more enemies |
| Pierce enhancement | Extends flight distance, covering more ground per throw |
| DOT duration extension | Keeps poison stacks active longer between throws |
Tips
- Fly through dense columns — aim Noxious through packed rows for maximum stacks per throw
- Repeat throws on same targets — each pass adds more stacks; cycle repeatedly to reach max stacks quickly
- Use as poison foundation — apply Noxious first, then layer other DOTs (burn from Sun, tar from Swamp) on top
- Pre-stack before bosses — build poison stacks on minions early; carry momentum into boss phases
TL;DR
Noxious merges Ghost's pierce with Poison's DOT to create a pass-through ball that poisons every nearby enemy per throw. A-tier multi-target poison spreader and the foundation for full-field poison DOT builds.